After all, Dragon Country's world was different from the Parallel World. In the Parallel World, the CNNAD game only got an animated adaptation some time after its release.
When it aired in the Parallel World, the game fans had its back, so people were fairly patient with CNNAD's slow start.
After all, that was a common problem with galgamw adaptations.
For example, the various Fate adaptations. The older versions were all right, but their opening episodes were boring. The new version's production company had gone straight for an hour-long first episode.
After all, they had to introduce the world, the characters, the main story, and so on. If you only had twenty minutes per episode and spent three weeks on that kind of setup, most casual anime fans would be put off. But you couldn't just skip all those introductions, either.
The first episodes of Fate/Zero and the main series' various routes had both run for a full hour. Chu Yu wasn't doing that. Instead, he was planning to release four episodes a week, which should be enough to get through CNNAD's dull early story.
Of course, it was inevitable that fans would question the decision. After all, by the end of CNNAD's fourth episode, the story had only just entered Ibuki Fuko's route.
Although it had left viewers with a pretty good story hook, Dragon Country fans who hadn't played the game and didn't know what came next were bound to feel disappointed.
It really was nowhere near as entertaining as Kimi ni Todoke's opening!
Still, as the saying went, haste made waste. Chu Yu believed that the fans currently complaining and tearing into CNNAD online would keep watching, and within a few weeks they'd come back saying they loved it.
Even if some impatient fans gave up after