My Stand-in is Steve
Chapter 1254

Not, Bro, Who's Going to Make Up the Two Hundred-Plus Levels of Sharpness I'm Missing?

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1mo ago•

System Prompt: Gilding Mod download started.

"...What the fuck?"

Upon hearing the system prompt in his mind, Fang Mo was visibly stunned as well. "Gilding... seriously?"

If he remembered correctly,

this should have been a mod for enhancing weapons or tools.

More precisely, it was a mod for enhancing vanilla enchantments.

The Gilding mod allowed players to melt gold blocks in a cauldron and use them to raise vanilla enchantments beyond their default limits.

As a very lightweight mod, Gilding was actually quite simple to use. All one needed to do was place a cauldron over any heat source, such as a lava block, fire, or lava, then hold a gold block and right-click the cauldron.

The gold block in the player's hand would then disappear.

In its place, the cauldron would be filled to the brim with golden liquid.

Next, as long as one right-clicked the cauldron with an enchanted tool, the gold inside the cauldron would adhere to the tool and raise all of its existing enchantments by one level.

At the same time, the tool would gain an enchantment called "Gilding."

And the default maximum level of the Gilding enchantment was Level III.

In other words,

with the Gilding mod,

players could forcibly raise the cap on their tool enchantments by three levels.

For example, if a player had a Diamond Pickaxe with Fortune III and Efficiency V in vanilla, then after three rounds of Gilding, its enchantments would become Fortune VI, Efficiency VIII, and Gilding III.

Forget vanilla.

Even in some Modpacks, that was incredibly useful.

Take Tinkers' Construct 2, for example. Without Apotheosis or the Abyssal Kingdom mod,

if a Tinkers' pickaxe had Fortune VI, Auto-Smelt, Unbreakable, and the duplication trait from Molten Gold material, then paired with Chain Mining... its mining efficiency would already

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