"I told you this was going to end in disaster!"
Out on the sea, Summon Jade Emperor, sitting in a small boat, could not help roaring, "I told you Bruce couldn't drive a train, but you insisted on making him do it!"
"That was clearly Borodin's fault."
Fang Mo shrugged and retorted, "What the Hammer does that have to do with Bruce?"
Yes, to explain the current situation, they had to start with Borodin, the boss of an ancient dungeon...
In the game Dungeon Fighter, the difficulty of various dungeons differed. Ordinary dungeons were relatively easy, but dungeons like Otherworld and Ancient were far more difficult. Of course, the rewards for clearing them were also much greater. The Demonic Sword Apophis from the old Level 60 version... was the best example.
And Borodin, as the boss of the ancient dungeon King's Ruins,
was naturally absurdly powerful.
Not to mention anything else, the five Guardian Knights under his command each had their own special tricks. Back then, they had beaten countless players into doubting their lives.
Of course, Borodin himself was even more outrageous.
Ridiculous defense, super armor, stun effects on his attacks, incredibly high hit recovery, and an immediate shockwave whenever he was knocked down... Those alone were enough to give players a headache. Not to mention that he could summon a whole swarm of unkillable little knights and launch full-screen attacks.
Yes, Borodin's design seemed to be the type that crushed all techniques with sheer force.
So his skill mechanics were the same.
In the game, this guy would suddenly Shout, "Kneel before me!" and then smash the floor three times with his Hammer. The damage was absurdly high, and it occasionally inflicted stun as well.
That attack covered the entire screen.
Unless one jumped in place three times,