Ch. 21The Chief
Key Plot Points and Events
- Borne uses Mage Hand to defeat Haul in the first-year ranking competition, stunning the audience and officials.
- Borne is challenged by 20 opponents in 20 rounds to prove his strength as the new chief. He defeats them all using creative and powerful applications of Mage Hand.
- Borne asks to challenge higher-grade chiefs but is refused by the Dean. He leaves the competition arena without participating in the rest of the tournament.
- Borne sells the spell formula for his enlarged Mage Hand, Giant's Hand, to the Tower Spirit for over a thousand points.
- Borne is approached by various people with ulterior motives, leading him to hide in the Wizard Tower's laboratory. He discovers that the rooms surrounding his have been rented out.
Character Developments
- Borne demonstrates his exceptional spellcasting abilities and strategic thinking, solidifying his position as the first-year chief.
- Borne's identity as the son of Count Ioulaum becomes public, attracting unwanted attention from nobles and others with ulterior motives.
- The Dean is shown to be aware of Borne's activities and has influence over the academy's decisions.
Significant Themes
- The power of creativity and strategic thinking in spellcasting.
- The consequences of fame and the challenges that come with it.
- The importance of personal space and privacy.
Character Interactions
- Borne interacts with various opponents in the ranking competition, defeating them all with his innovative use of Mage Hand.
- Borne has brief interactions with the referee and the Dean, showing their influence and awareness of his actions.
- Borne is approached by various individuals with ulterior motives, leading him to hide in the laboratory to avoid them.