Noticing the increasingly dangerous smile on Cyril's face, Anderson hurriedly changed the subject:
"Ahem, well, can you tell me about those hidden adjacent pathways you mentioned now?"
Cyril nodded slightly, then said:
"Besides choosing to become a Demoness of Despair at Sequence 4, a Hunter can also switch to the God of Giants, Darkness, or God of Death pathways. This will accumulate madness, but within a relatively controllable range. It won't cause you to lose control outright."
"In theory, there should be more hidden adjacent pathways, but they aren't among the twenty-two Beyonder pathways, so we can simply disregard them."
"If you find being an Iron-Blooded Knight uninteresting, but don't want to become a Demoness who brings joy to everyone, you can consider becoming a Demon Hunter, Nightwatcher, or Undying."
The corner of Anderson's mouth twitched slightly... A Demoness who brings joy to everyone, my ass.
After a pause, he asked curiously, "Do you also have the Cards of Blasphemy for the God of Giants, Darkness, and God of Death pathways?"
Cyril shook his head. "No, but I know all the potion formulas and rituals for the Demoness pathway. If you don't like being a Hunter, you can choose Demoness instead."
"No, I love being a Hunter!" Anderson firmly shook his head in refusal.
After a brief pause, he pointed at the empty deck and asked, "You aren't just giving me a ship, are you? I can't sail a ship this big by myself."
"Oh, I forgot to mention that this is something of a half-ghost ship. It can summon Invisible Servants and Poker Soldiers. Even without a single crew member, it can manage the bare minimum needed to sail." He added, "I'll also create a storeroom aboard that connects to the spirit world, allowing remote resupply. That will ensure