There was an enormous gap between Immortals and Non-Immortals.
This was not some unique, absolute chasm. One had to know that the gap between cultivators could be vast enough to drive one to despair, while the gap between immortals could be nearly infinite. The difference between a backwater immortal and a relic-clan emperor was far greater than that between a mortal and an ordinarily powerful Immortal.
Yet between Non-Immortals and Immortals, there existed an even more fundamental difference.
For instance, the trait of "not naturally dying of old age."
For instance, reaching the minimum standard for utilizing the remnants left behind by celestial beings.
And for instance, being able to absorb the chaotic, sparse spiritual energy in the universe and survive on it.
Those latter two might not sound particularly impressive. But in truth, they granted immortals the right to "not care about planets."
No one knew how many planets existed in the universe. If comfort was not taken into account, then "habitable planets" were utterly worthless.
And most crucially, there was the greater "freedom."
If cultivation was compared to a game, then above and below "a certain level," it became two entirely different gaming experiences.
The transition from "short-lived" to immortality, from a closed system to an open system, was achieved by most paths—apart from a very few Outer Dao methods—through the process of "forming spiritual-energy organs" and "writing thought into spiritual energy." Among the many methods, the Nascent Soul Method was by no means the best, but it was certainly the most universally applicable.
Because the Nascent Soul Method had emerged earliest and spread widest, many Outer Dao methods had been influenced by it. Humanity's God Method was an Outer Dao cultivation method specialized from the Nascent Soul Method around humanity's innate spiritual intelligence and unique system of