In the theory of spiritual power, the way celestial bodies moved was like the School of Separation and School of Separation within the Myriad Dharma Sect: distinctions of "lineage" had emerged.
But even setting aside the controversy, explaining it according to Misty Palace's line of thought presented enormous problems.
For example, in that case, the symmetry between matter particles and force carriers would likewise be broken by spiritual power.
There was no reason spiritual power could interfere with force carriers and couple with them, yet be unable to interfere with matter particles.
But in actual spells, spiritual power had never been able to interfere with the magnitude of gravity itself. It could only amplify gravity's effects.
Nor were there any spells that directly destroyed or created mass without passing through "energy" as an intermediary.
All of this was exceedingly strange.
Still, it at least offered something worth pursuing further.
The remaining research was the Myriad Dharma Sect's exploration based on precognizers.
For instance, using the precognizers' Game Theory to investigate such matters.
There was a vast information asymmetry between non-precognizers and precognizers.
And even among precognizers, information asymmetry still existed.
The world was transparent before precognizers; it was merely more transparent to certain powerful individuals.
Thus, before precognizers, a quantifiable intelligence gap often formed.
Both sides might even be fully aware of that intelligence gap.
The strong could repeatedly create disturbances to interfere with the data, or use other means to widen that intelligence gap.
In other words, games involving limited precognition were not entirely dynamic games of complete information.
At least, that was the case when the strong faced the weak.
And among the Celestial Favored Clan, there was simply no powerful third party to be found.
Even in ordinary market transactions, the strong could devour the weak through