But for now, this was as far as he could go. The "Golden Kingdom" series Magitech Cards he currently possessed were, in order: [Golden Land Gravedigger] eOex3
"Golden Land Dancer" 000800 "Guardian of the Golden Land" 0o68oBX3 "Golden Land Cavalry" coo888868X3
"Golden King? Golden Kingdom Alchemist" 8o88o6088oocX3
"Red Bloodstained Golden Kingdom Elixir of Immortality" X3, "Eternal Shining Golden Land" X3, for a total of nineteen cards.
Using these nineteen "Golden Kingdom" cards as the core, along with twenty-one highly versatile individual cards, he could easily build a deck that required no "Great Sin Cards" at all.
This deck, combined with a "Blue-Eyes White Dragon" deck built around "Fusion," would allow him to retain top-tier combat power even with his "evolution" restricted.
After all, an evolution system centered on "Great Sin Cards" was not impossible to Imprison.
Relying on only one system would definitely not get him far on the road of Magitech dueling.
If he found the time later, he could refine more individual "Golden Kingdom" cards to add more variations to the deck.
But that was a matter for later.
During the process of creating the "Golden Kingdom" series, aside from obtaining a complete "Golden Kingdom" deck, his greatest gain had been raising his alchemy to a level close to master rank. Although this was limited to Golem creation, such a rate of improvement was already extraordinarily impressive.
With his current Golem-making ability, he could already challenge the creation of a "Secret Puppet."
A "Secret Puppet" was a fourth-level "realistic-grade" Golem, situated precisely at the threshold between simulated life and true life.
In other words, it could possess functions nearly indistinguishable from those of a real human while remaining free from the erosion of "Luminous Disease."
If he could not crack "Luminous Disease" in the short term, then using