Contestants skilled at dueling at night would also have a chance to play to their strengths. And during those two days and one night, aside from dueling, all the contestants' food, clothing, lodging, and travel had to be handled within Duel City.
—That was the essence of city dueling.
It integrated dueling into daily life, bringing it closer to both the city and ordinary living, promoting an entirely new concept.
This was also one of the reasons why the World Cup Duel Challenge had introduced "Life Cards."
The goal was to make duels that were otherwise matters of life and death more peaceful. According to Principal Arte's philosophy, life-and-death duels and competitive duels should be kept separate, rather than haphazardly mixed together as they had been in the previous Academy Championship.
After experiencing the Academy Championship, she had become increasingly convinced that unrestricted duels were not conducive to the development of Magic Guidance dueling.
During the Academy Championship, the contestants had clearly relied too heavily on their innate talents. It was supposedly Magic Guidance dueling, yet they had tried to win using abilities outside of Magic Guidance.
That did help improve the contestants' practical combat capabilities to some extent. But it did nothing to further the actual purpose of holding the tournament.
Ultimately, the Magic Guidance Alliance had only two purposes for organizing dueling competitions. One was to popularize Magic Guidance dueling and improve humanity's understanding of Magisters, thereby fulfilling a major prerequisite for creating the Magic Guidance Divine Path.
The other was to use each small-scale dueling ritual to complete the Divine Path Ritual, which was likewise one of the major prerequisites for creating the Magic Guidance Divine Path.
Therefore, the Magic Guidance Alliance's ultimate goal in hosting dueling competitions was to create the Magic Guidance Divine Path and