The rules of Evil Dragon Arena were broadly similar to those of mainstream Soul Arenas in this era. They even had similar level divisions, and of course, the classic betting windows were not missing either.
But this was, after all, a Soul Arena in the Underground World.
There were still three differences.
The first was that deathmatches were popular in Evil Dragon Arena.
Since ancient times, Soul Arenas had been divided into two modes: competition and deathmatch. Competition only decided superiority and stopped at the proper point, while deathmatches decided both superiority and life or death.
Most Soul Arenas in this era had only retained competition mode, because deathmatches were regarded by some great figures as barbaric and bloody. They were even considered evil, something that would foster the emergence of Evil Soul Masters, causing deathmatches to become a gray industry.
Yet in Evil Dragon Arena, deathmatches were especially popular instead, because deathmatches could bring contestants and spectators greater benefits!
If someone wanted to fight in competition mode, wouldn't it be better to go to a proper Soul Arena? There were more spectators there, and one could openly make a name for oneself.
Still, not everyone was willing to fight to the death. Occasionally, conflicts also needed to be resolved through soul duels, so competition mode had still been preserved. Of course, its popularity could not compare to deathmatches.
The second difference lay in the fact that Evil Dragon Arena did not have the match limits of a traditional Soul Arena.
That meant that as long as a soul master had the ability, fighting a hundred matches in one day was possible.
Of course, the prerequisite was that there were that many opponents.
The final difference was that the rules here were even wilder.
Whether soul skills or Soul Tools,