When it came to doing premeditated evil, there were always many steps involved, and scouting the location was undoubtedly a required course for all masters of criminology. After all, those masters who had never studied this course could usually only achieve the occasional success through a stroke of luck, and such people would clearly fail later on, becoming the villains caught in every story. Just like that old saying in the Cat World: when the tide recedes and the waves fall, only then do you know which cat is truly fat, and which cat merely used long fur to cheat its way into looking fat.
Scouting had many benefits, including how to obtain valuable things and how to ensure an escape route, among others.
Anyone who liked playing "Give Him Love" or "Arthur, King of the Wilds" would surely know that scouting was also an essential part of every criminal's plan of action—a very important part, at that.
Cat Lamps had to scout things out before doing bad deeds too!
One could imagine that creatures born bad all possessed this instinct.
In the shallow space of the void, at a location that could be entered without coordinates, several points of light suddenly appeared within this plane blanketed in darkness, so vast that even witches with darkvision could not observe the presence of any living creature or matter.
A smug Cat Lamp suddenly appeared.
First one, then a group, and finally, like an ocean tide, countless lights lit up in the darkness.
"Meow meow aow!"
They stacked themselves up, becoming an enormous twenty-meter-tall door composed of Cat Lamps, their tails continuously knocking toward the inside of the door.
Light flared within the void inside the door.
Bright yellow, warm yellow, lamp yellow... They were lights, lights of different attributes.
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