The next afternoon, Group D's matches began.
After yesterday's Group D contestants returned to their hotels, homes, alien planets, and other worlds to kill a couple of natives and vent their frustration, they also came to realize the problem with Group D as a whole. There was no absolutely dominant witch capable of putting pressure on the entire group. As a result, everyone had a chance to qualify, and so every single one of them was [actively seeking change].
But don't mistake the word "active" in [actively seeking change] for something positive.
It had absolutely nothing to do with a good thing.
Actively seeking change meant unstable tactics.
Unstable tactics meant that their strategies for winning, losing, and winning again were all inconsistent. They had no suitable tactics, no conviction to carry out a strategy to the end. The moment they lost a single round, they started switching tactics, acting like complete point slaves.
That was wrong.
It was a manifestation of breaking away from a witch's [Common Sense of Victory].
It was also called "wanting to win while fearing defeat."
Under the sway of that mindset, Group D's matches quickly turned into the Wheelchair Cup and became one of the tournament's jokes.
—This can't go on.
The witches of Group D actually developed a faint sense of resonance and shared enmity. If they kept playing like this, even if they qualified, they would only be there to hand out points. So the Group D witches began actively competing against one another from within, innovating their tactics.
Today's first match was a duel between two Archwitches.
From the very start, they fought with tremendous aggression and absolute resolve. Of their first five spells, not one was a slow, dragging shield setup—they went straight into transformations and Zoo. Then they displayed