The Witching Hour of 1994
Chapter 647

Signing Up

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Generally speaking, joining the Witch War required bringing your own provisions and preparing ransom money. It could be called a venture guaranteed to lose money.

But the hidden benefits were enormous.

It was the best way for a witch to make a name for herself and attract investment. Nothing was better suited to receiving investment than a powerful witch. And during the Witch War, witches' magic was highly likely to receive an advancement reward. This originated from Angelite turning several encounters exclusive to herself into pools of magic power, then establishing a series of hunting rules to hand out rewards.

There were also special rewards for both sides of the Witch War.

If the original plan had triggered the Dragon Witch War, witches could have exchanged medals earned by defeating enemy witches at Dragon Witch gathering grounds for rare dragon-aspected wonders.

For example, Balloon Dragons and Hedgehog Dragons, beloved by witches around the world. The former were similar to Cat Lamps: a rare, prestigious branch of the Dragon Lamp line. Soft and squishy, they turned into round balloons and floated away whenever they got angry. Because of their good tempers, they were often bullied by Cat Lamps in midair.

Hedgehog Dragons, meanwhile, were dragons with backs covered in things resembling spines, though they were actually soft feathers. They were gentle by nature, swift, and not very large. They flew steadily, and when they landed, they pressed their wings against the ground, looking like a limp puddle of liquid little hedgehog. They were hugely popular among witches.

Besides these most popular pets, there were also rewards such as spell scrolls and materials.

"But now it's been changed to a Ghost Witch War, and they haven't reported the reward list to us. We can only find out what items they'll offer as

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