The residences of Great Witches were often mobile.
First, to avoid staying in one place too long and getting blasted by satellite cannons because they had too many enemies. Second, to accommodate the personal lifestyle needs of Great Witches.
And lastly, to flaunt the immense power Great Witches possessed—the power to disregard international borders. Their camps looked down upon the earth from the skies, becoming proof of their greatness.
Proof of Heroism, Fire Dragon Proof, Holy Grail Witch, Syndra Witch—Witches with countless honors, yet none of those honors could compare to being a Great Witch. Precisely because:
Their greatness could transcend nations and nationalities. Even if they competed in the league and were defeated, no one would think they were truly incompetent.
On the contrary, Witches always believed that if a Great Witch got serious, no Witch with however glorious an honor roll could stand against her.
Beyond the league was a world of lawless contests over folded spaces. In the 1957 contest, Aur. Rosa, the sixteen-time champion dynasty Witch of that year, was utterly crushed 29:0 by Josephine Durant, the weakest of the Great Witches. Under the rule that real combat counted double, that made it 58:0. Somewhere in the dark, the cannons had their own intent.
So sometimes, when Great Witches half-heartedly played in competitions, it looked as though they were putting on an act.
Of course, Lilith was the sole exception. Everyone knew she was genuinely bad.
Likewise, among all those camps, Lilith's camp was the most normal—a massive castle suspended in midair.
Kraken's, meanwhile, was a high-tech aerial water ring: a Sea Siren camp built in the sky, yet still beneath the sea.
The other Great Witches each had their own distinctive styles as well. For instance, the aerial camp of Josephine Durant, France's big sister,