After having afternoon tea with a scheduled client, spending two hours shopping, providing an extra hour of companionship at the arcade as a complimentary service, and delivering the Witch House limited-edition poster and gift box, Jiang Han's commission for the day was considered complete.
Once the commission was over, she headed to a cozy arcade club, intending to spend the entire day there with her friends.
Witches did not like discussing games publicly, nor did they like voicing opinions about games in public.
But clubs were fairly private places and did not count as public venues, so even in the witch world, where everyone strictly disciplined themselves (supposedly), there were clubs for enthusiasts who studied consoles, arcade machines, and computer games—or even animation, novels, and comics.
Jiang Han was a member of an arcade club, and one of the rare few who had pushed Marite Racing to S rank. She had a modest reputation within the club. Once inside, she was welcomed by acquaintances and even given a cup of specially made mint soda.
—After Angelite completely took over Marite Racing, it changed from a vehicle game into a racing game. Final Witch had clearly seized upon witches' tsundere inclination of "I don't want to understand landfolk" and created a game marketed as a simulation of landfolk racing. Marite's influence successfully expanded twentyfold, and supposedly the original creator cried every time they looked at the weekly revenue. (The original creator had already sold the copyright.)
She returned the favor by giving them some pointers on Marite racing techniques and teaching them a few "ranked-match tricks" she had developed herself.
In Marite Racing, ranked-match points were determined by the time limit for the number of laps.
At lower ranks, Marite Racing was very friendly. It was possible for all twelve players