Windshadow Boots had three major abilities.
First, Wind Evasion—greatly increased movement speed and speed-related abilities. It came with the "Flash Bloom" skill, which could triple speed once more. "Flash Bloom" lasted for one minute and could be used twice.
Second, Windcatching Shadow-Seizing:
"Windcatching"—doubled attack speed, lasting thirty minutes.
"Shadow-Seizing"—locked onto an attack target. No matter what distance or space the target fled to, it could unleash one attack. It lasted three minutes.
Third, Wind Body Technique—in this state, one would slide backward by borrowing the opponent's attack force, greatly reducing damage. It lasted ten minutes.
In truth, that amounted to four abilities, every one of them an extremely practical skill.
Chen Rui had already experienced the acceleration of "Wind Evasion" firsthand. What it enhanced was not merely his own speed, but also the "abilities" and "talents" related to speed. For instance, the power of Chen Rui's "Swift as Wind" had received a tremendous boost, allowing him to successfully evade Tessaniel's dense barrage of attacks.
"Flash Bloom" was a powerful skill for escaping with one's life or securing victory at a critical moment.
The attack acceleration of "Windcatching" did not increase base speed like ordinary equipment. What it increased was the speed after all skill or equipment enhancements—in other words, twice the total speed accumulated from every factor.
"Shadow-Seizing" was even more mysterious. It could lock onto a target and attack across vast distances; even if the other party fled into another space, it could continue attacking. It was practically a "super tracking missile" that transcended every obstacle. Naturally, it had a usage limit and a three-minute time limit.
Wind Body Technique, meanwhile, was an exceptionally practical technique for dispersing force and defending oneself.
If there was truly any shortcoming, it was that aside from Wind Evasion, the other abilities of