After the launch of the magic game Endless Warrior, a frenzy swiftly spread from the Fallen Angel Empire throughout the entire Demon Realm.
As entertainment, this was an unprecedented model. Combat, adventure, and hot-blooded passion had always been the Devil Race's favorite keywords. Now, even the weakest dark goblins could become protagonists rather than spectators, personally experiencing adventures and battles far beyond reality. That sense of immersion and exhilaration was something no previous form of leisure activity could replace.
For powerful individuals already rich in combat and adventure experience, this "game" was an excellent method of cultivation. Apart from the mental power consumed by the game itself, combining combat experience in the "illusion realm" with real-world cultivation allowed their strength to grow even faster.
Most enticing of all was the ability to challenge high-difficulty enemies beyond one's own limits in the game. In reality, fighting opponents above one's level would surely result in body and soul being destroyed, but there was no true death in the game. This allowed them to gain immensely valuable combat experience, greatly increasing the possibility of breaking through bottlenecks.
Death in the difficulty-level game did not mean endlessly reviving on the spot. Besides realistic pain, players could only revive in the center of town two days after death, and would suffer a period of weakness after reviving. Potions purchased in town could be used to heal and shorten this weakened state. The two-day buffer prevented the mindless tactic of endlessly throwing one's life away, while cultivators with genuine insight could also use that time to settle themselves and cultivate in preparation for their next challenge.
These were merely the two main reasons behind the magic game's popularity, yet they were already enough to scatter those insignificant doubts and criticisms to the winds.
With magic television