Game Invasion: His Created Skills Are Too OP!
Chapter 52

Creating Skills

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Levels five through ten had given Xiao Fan 25 Free Attribute Points. Since he also hadn't used the Free Attribute Points he'd received when he reached level five, he now had 30 Free Attribute Points.

He also had three chances to create skills. Two were free uses awarded for creating God-Tier Skills.

Using all of these would greatly increase Xiao Fan's strength.

After thinking it over, Xiao Fan decided to save one skill-creation chance for emergencies.

"What two skills should I create?"

Healing? Support and crowd control? Damage? Defense?

After considering it from every angle, Xiao Fan decided to create one healing skill and one damage skill.

In a game that relied on real-world physical treatment, healing skills could truly save lives.

The Gift of the Saint could heal, but it provided recovery over time. With the team's current style of fighting, that was enough.

But Xiao Fan didn't plan to keep doing things this way. Frequently switching the enemy's target wasted time and left little room for error.

He wanted to use the same approach as in Earth's online games, with the team's tank taking the hits to improve their hunting efficiency. With that kind of teamwork, he needed a separate healing skill to protect the team's main tank.

As for the damage skill, that needed no explanation. What kind of healer would he be if he couldn't deal damage? Since he was a ranged fighter, Xiao Fan planned to create a magic skill.

With his mind made up, Xiao Fan began allocating his attribute points.

Of the five attributes, Intelligence directly affected both healing and damage, so he put 20 points into Intelligence first.

To improve his chances of successfully creating the skills, he raised his Spirit, Agility, and Constitution to 30. This cost him 10 Free Attribute

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