Ch. 601Auction Item, Marquis's Daughter

Key Plot Points and Events

  • Kro's fifteenth birthday banquet is held, which is essentially an auction to secure him a noble title through marriage.
  • Kro's father successfully attracts nobles interested in Kro's talent and paintings, with many wanting to marry their daughters to him.
  • Kro appears well-mannered and educated, but his hollow eyes and twisted paintings hint at his inner turmoil.

Character Developments

  • Kro: Struggles with his father's control and the expectations placed upon him. His paintings reflect his inner turmoil and resistance.
  • Kro's Father: Manipulative and ambitious, he uses Kro's talent to secure status and benefits for himself.
  • Nobles: View Kro as a valuable asset, with some desiring to marry their daughters to him for his talent and appearance.

Significant Themes

  • Control vs. Freedom: Kro's struggle against his father's control and societal expectations.
  • Appearances vs. Reality: The nobles' focus on Kro's surface qualities, contrasting with his inner turmoil.
  • Ambition and Greed: Kro's father's desire for status and power, reflected in his manipulation of Kro.

Character Interactions

  • Kro and his Father: A tense dynamic, with Kro's father controlling and manipulating Kro, while Kro resists internally.
  • Kro and the Nobles: The nobles admire Kro's talent and appearance, but their interactions are superficial, failing to see the real Kro.
  • Sloth and Covetous Attachment: They observe Kro's life, with Sloth being more perceptive about Kro's internal struggle.

Ch. 602He Became a Monster Wearing Human Skin

Key Plot Points and Events

  • Kro's father, concerned about Kro's habits, meets Kro and is satisfied with him.
  • Kro kills his father in a fit of resentment and twisted emotions.
  • The butler covers up the murder, attributing it to an illness.
  • Kro completes his final painting using his father's blood, causing a mutation in the painting.
  • Covetous Attachment and Sloth find a passage out of the painting and leave, leaving Disease behind.

Character Developments

  • Kro: Reveals his twisted personality and murders his father, indicating a descent into monstrosity.
  • Kro's Father: Dies at Kro's hands, highlighting his greed and lack of paternal love.
  • The Butler: Feels guilty for not guiding Kro and covers up the murder to protect him.
  • Covetous Attachment and Sloth: Decide to invite Kro to join Disaster and leave the painting.

Significant Themes

  • Resentment and twisted emotions leading to violent actions (Kro's murder of his father).
  • The consequences of neglecting one's children and prioritizing personal gain (Kro's father).
  • The struggle between guilt and duty (The Butler).

Character Interactions

  • Kro and his Father: Their strained relationship culminates in Kro's murder of his father.
  • Kro and The Butler: The Butler feels guilty for not guiding Kro and cleans up the murder scene.
  • Covetous Attachment and Sloth: They decide to invite Kro to join Disaster and leave the painting together.

Ch. 603I Need Your Talent (Bonus Chapter)

Key Plot Points and Events

  • Shen Yu enters the painting within Kro's painting, finding Kro trapped in darkness.
  • Kro reveals he killed his father and feels guilty, unable to paint since then.
  • Shen Yu shares his past and encourages Kro to find his dream again.
  • Shen Yu offers Kro a chance to help him create the future, and Kro accepts.

Character Developments

  • Kro: Struggles with guilt and self-blame after killing his father, but finds inspiration to move forward.
  • Shen Yu: Shows empathy and understanding, encouraging Kro to find his purpose again.

Significant Themes

  • Guilt and redemption: Kro grapples with his actions and seeks a way to move forward.
  • Pursuit of dreams: Both Kro and Shen Yu discuss their dreams and the importance of pursuing them.

Character Interactions

  • Shen Yu and Kro: Shen Yu comforts Kro, shares his own experiences, and offers him a new purpose, leading to Kro's acceptance.

Ch. 604This Touch, as Though It Were a Real Person

Key Plot Points and Events

  • Covetous Attachment and Sloth escape from a painting (Anomaly Artifact).
  • They attend a banquet hosted by Baron Kro, who reveals a statue made from the skin of a deceased man, Xia Bo.
  • Guests at the banquet are captivated by the statue, bidding for it and displaying obsessive behavior.

Character Developments

  • Covetous Attachment: Shows impatience and anger after being trapped in the painting.
  • Sloth: Remains calm and observant, despite his exhaustion.
  • Baron Kro: Reveals his obsession with his art and lack of regard for the source of his materials (Xia Bo's skin).

Significant Themes

  • Obsession and Covetousness: Guests at the banquet become obsessed with the statue, reflecting the theme of covetousness.
  • Art and Ethics: The statue's creation raises ethical questions about the use of human remains in art.
  • Anomaly Artifacts: The painting and the statue are both Anomaly Artifacts, hinting at the power and danger they possess.

Character Interactions

  • Covetous Attachment and Sloth: They work together, observing the statue and the guests' reactions, but do not immediately intervene.
  • Baron Kro and the Guests: Kro manipulates the guests' desire for his artwork, while they compete and display obsessive behavior.

Ch. 605The Statue That Rioted at the Banquet

Key Plot Points and Events

  • A statue at Baron Kro's banquet causes a riot among the guests, who fight over it.
  • The statue absorbs blood from a deceased noble, becoming more lifelike and animated.
  • It begins killing and draining blood from the panicked guests.
  • Covetous Attachment and Sloth intervene to stop the statue's rampage.

Character Developments

  • Baron Kro: Shows reckless behavior and indifference to the chaos and deaths at his banquet, suggesting he's lost something or changed.
  • The Old Butler: Becomes increasingly worried about Baron Kro's actions and the family's safety.
  • Covetous Attachment and Sloth: Realize the danger of Kro's artworks and decide to intervene.

Significant Themes

  • Covetousness and Materialism: The guests' desire for the statue leads to their downfall.
  • Loss of Dignity and Control: The nobles forget their poise and dignity in their pursuit of the statue.
  • Transformation and Danger: The statue's transformation into a killing machine highlights the danger of Kro's artworks.

Character Interactions

  • Baron Kro and the Old Butler: The butler's concern contrasts with Kro's indifference, highlighting their differing perspectives.
  • Covetous Attachment and Sloth: They work together to stop the statue, showing a level of teamwork despite their initial rivalry.
  • The Guests and the Statue: The guests' initial desire for the statue turns into terror as it begins killing them, illustrating the consequences of their greed.

Ch. 606A Melodramatic Drama Conjured by His Imagination (Bonus Chapter)

Key Plot Points and Events

  • A statue, created by Baron Kro, attacks Covetous Attachment, who summons a skeleton army to counter it.
  • Sloth releases the Faceless Anomaly, targeting Baron Kro instead of the statue.
  • Baron Kro's younger brother, Ker, appears and reveals he was the first-born son, leading to a dramatic confrontation.

Character Developments

  • Covetous Attachment demonstrates his power and resilience by summoning an army of skeletons to fight the statue.
  • Baron Kro's true nature is revealed as he attempts to put on a horrifying mask, indicating his dark intentions.
  • Ker, Baron Kro's younger brother, is introduced, showing resentment towards his brother and a desire to reclaim his birthright.

Significant Themes

  • Identity and belonging: Ker's struggle to reclaim his rightful place and identity as the eldest son.
  • Power and ambition: Baron Kro's desire for power and control, demonstrated through his creation of the statue and his attempt to use the mask.
  • Betrayal and resentment: Ker's resentment towards Kro for taking his place, leading to a dramatic confrontation.

Character Interactions

  • Covetous Attachment and the statue: A battle of strength and strategy, with Covetous Attachment using his skeleton army to counter the statue's attacks.
  • Baron Kro and Ker: A dramatic confrontation between brothers, with Ker accusing Kro of taking his place and Kro trying to reason with him.
  • The old butler and Baron Kro/Ker: The old butler is confused and surprised by the revelation of Baron Kro's true identity and the appearance of Ker, leading him to question his own memories.

Ch. 607Always Overlooked

Key Plot Points and Events

  • Kro reveals he has been controlling Ker's body, while Ker has been a separate consciousness within it.
  • Ker, the older brother, has stronger talent but weaker mental power, while Kro, the younger, has stronger mental power.
  • Ker and Kro fight for control of the body, leading to a battle between their respective followers.
  • Covetous Attachment and Sloth struggle against a powerful statue controlled by Kro.
  • The old butler finally learns about Ker's existence and the brothers' unique situation.

Character Developments

  • Kro: Confirms his identity as the one controlling Ker's body and reveals he never wanted to fight Ker for the position.
  • Ker: Expresses his resentment towards Kro for taking his name and position, and reveals his suffering throughout the years.
  • Old Butler: Realizes the truth about Ker and Kro's situation and feels guilty for not noticing Ker's existence earlier.

Significant Themes

  • Identity and self-discovery: Ker struggles with his identity and the fact that no one recognized his existence.
  • Power dynamics: The brothers' fight for control of the body highlights the power dynamics between them and their respective followers.
  • Misunderstanding and communication: The old butler's ignorance of Ker's existence emphasizes the theme of misunderstanding and lack of communication.

Character Interactions

  • Kro vs. Ker: The brothers' conflict comes to a head as they fight for control of the body.
  • Old Butler and Ker: The butler finally learns about Ker's existence and expresses his regret for not recognizing him earlier.
  • Covetous Attachment and Sloth vs. Statue: The two struggle against the powerful statue controlled by Kro, highlighting their desperate situation.

Ch. 608A Painting Powerful Enough to Shake the Heart

Key Plot Points and Events

  • Ker, now the head of the Taskenna family, confronts Kro, intending to kill him.
  • Covetous Attachment and Sloth struggle against a powerful statue, with Covetous Attachment considering using a dangerous move.
  • Ker reveals a powerful pendant, transforming it into a longsword, and is about to strike Kro when an unknown substance from the ceiling causes him to sneeze and lose focus.

Character Developments

  • Ker: Reveals his jealousy and resentment towards Kro, driven by his desire for recognition and power.
  • Kro: Remains passive, allowing Ker to control their shared body, but his strong mental power constantly affects Ker.
  • Covetous Attachment: Shows concern for Sloth and the potential consequences of using a powerful, risky move.
  • Sloth: Demonstrates awareness of Covetous Attachment's plan and warns him against using the dangerous move.

Significant Themes

  • Jealousy and resentment (Ker's feelings towards Kro)
  • Power dynamics and control (between Ker and Kro, and Covetous Attachment and Sloth)
  • The consequences of using powerful, risky abilities

Character Interactions

  • Ker and Kro: Brothers with a complex, tense relationship, with Ker driven by jealousy and Kro passively allowing Ker to control their shared body.
  • Covetous Attachment and Sloth: Allies who communicate and cooperate during their fight against the statue, showing awareness of each other's plans and limitations.

Ch. 609Such Overwhelming Pressure (Bonus Chapter)

Summary

Key Plot Points and Events

  • Ker, now possessing Kro's body, struggles with his new identity and his father's expectations.
  • Ker's father arranges a marriage for him to secure a connection with a noble family, causing Ker to question his father's love and intentions.
  • The Cadre of Disease, Covetous Attachment, and Sloth confront Ker, who is hallucinating due to a neurotoxin administered by Disease.
  • Skinner, a weird being controlled by Ker, attacks the Cadre, but is subdued by Disease.
  • Shen Yu, accompanied by a swarm of spiders, enters the scene, causing tension among the Cadre.

Character Developments

  • Ker grapples with his new identity as Kro and his father's expectations, leading to internal conflict and resentment.
  • Kro's spirit appears, pleading for Ker's life, hinting at his lingering attachment to his former life.
  • Shen Yu's presence is revealed, with his identity and intentions still unknown, but his power is evident and feared by the Cadre.

Significant Themes

  • Identity and self-discovery: Ker struggles with his new identity and the expectations placed upon him.
  • Love and acceptance: Ker questions his father's love and intentions, highlighting the absence of genuine affection in their relationship.
  • Power and control: Ker's ability to control weird beings and create Anomaly Artifacts, as well as Shen Yu's unknown power, emphasizes the theme of power and its consequences.

Character Interactions

  • Ker and his father: Their interaction reveals the strained relationship between them, with Ker feeling unloved and unappreciated.
  • Ker and Kro's spirit: Kro's spirit pleads for Ker's life, hinting at a lingering connection between them despite Ker possessing Kro's body.
  • The Cadre and Shen Yu: The Cadre's reaction to Shen Yu's arrival highlights his unknown power and the fear it instills in them.

Ch. 610The Beginning of a Calamity

Key Plot Points and Events

  • The Chairman of the Aberration Association arrives, causing fear and respect among Disaster members.
  • Disease, Covetous Attachment, and Sloth retreat without a fight, leaving the Chairman with Baron Ker.
  • Disaster members collect Anomaly Artifacts from the manor but feel they've missed out on Baron Ker's value.
  • Sloth finds Disease contemplative by a pool and asks about their enmity with the Aberration Association.

Character Developments

  • Shen Yu (Chairman): Establishes his dominance and presence, instilling fear in Disaster members.
  • Disease: Shows strategic retreat and knowledge of the Chairman's strength. Reveals he's known the Chairman before.
  • Covetous Attachment & Sloth: Recognize their injuries limit their abilities and retreat wisely. Sloth shows curiosity and initiative in asking about their past with the Aberration Association.

Significant Themes

  • Power dynamics and respect for strength.
  • Strategic retreat and when to fight or flee.
  • The complex history and origins of the conflict between Disaster and the Aberration Association.

Character Interactions

  • Shen Yu & Disaster Members: The Chairman's presence intimidates Disaster members, leading to their retreat.
  • Disease & Sloth: Disease shares the origins of their world and the start of the calamity, hinting at the beginning of their enmity with the Aberration Association.

Ch. 611All He Wanted Was to Be an Artist

Key Plot Points and Events

  • Sloth recounts his past to Disease, unaware that Disease is listening.
  • Shen Yu summons Mr. G from the Research Department to resolve the dispute between Baron Ker and Kro over their shared body.
  • Mr. G examines Ker and Kro, trying to understand their unique situation of two souls in one body.
  • Kro decides to join the Aberration Association, much to Ker's surprise.

Character Developments

  • Kro: Realizes he only wants to be an artist and decides to join the Aberration Association to use his talent.
  • Ker: Starts to understand and appreciate Kro's sacrifices, reducing his resentment towards his brother.

Significant Themes

  • Brotherhood: The complex relationship between Ker and Kro, with Kro protecting Ker throughout their lives.
  • Identity: Kro's struggle to maintain his identity as an artist amidst his family's expectations and the Aberration Association's offer.

Character Interactions

  • Shen Yu & Mr. G: Shen Yu seeks Mr. G's help to resolve the Ker-Kro situation, showing his respect for Mr. G's expertise.
  • Ker & Kro: Their interaction reveals Ker's growing understanding and acceptance of Kro's actions, reducing the tension between them.

Ch. 612Disaster Was an Old Adversary

Key Plot Points and Events

  • Kro joins the Aberration Association, expressing his loyalty to Chairman Shen Yu.
  • Ker, after initial reluctance, also joins the Aberration Association.
  • Mr. G creates a new body for Kro using biotechnology.
  • Disease, an executive of Disaster, shares his origin story, revealing his mutation from a Weird curse.

Character Developments

  • Kro: Becomes more devoted to the Aberration Association and its Chairman, Shen Yu.
  • Ker: Overcomes his initial reservations and joins the Aberration Association, showing a desire to protect his brother.
  • Disease: Reveals his past, showing his transformation from a courier to a Disaster executive due to a Weird curse.

Significant Themes

  • Brotherly affection and rivalry: Ker and Kro's relationship is complex, with Ker initially resentful of Kro but ultimately joining the Aberration Association to protect him.
  • The consequences of Weird: Disease's story illustrates the devastating effects of Weird, leading to his mutation and eventual role in Disaster.

Character Interactions

  • Kro and Ker: Their relationship evolves, with Kro expressing his devotion to the Aberration Association and Ker ultimately joining to protect his brother.
  • Disease and Sloth: Disease shares his origin story with Sloth, revealing the circumstances that led to his mutation and involvement in Disaster.

Ch. 613Monster Wearing Human Skin

Key Plot Points and Events

  • Disease, a man cursed and nearly mutated, suppresses a powerful creature, Plague Weird, within his body using his will and consciousness.
  • He gains control over the creature's ability and survives, but the authorities target him due to the incident's high death toll.
  • Two masked individuals, later revealed to be members of the Three Disasters and Ten Tribulations, approach Disease. They inform him he's the only survivor to suppress the creature and ask him to lift the curse.
  • Disease joins the organization after successfully removing the curse.

Character Developments

  • Disease: Shows immense mental strength and willpower in suppressing the creature. He becomes more aware of his new status and the danger it brings.
  • Fire Disaster: Reveals himself as a member of the Three Disasters and Ten Tribulations, showing confidence in their future growth.
  • Wind Disaster: Shows impatience and irritation, hinting at a more impulsive nature.

Significant Themes

  • The struggle against otherworldly forces and their consequences.
  • The burden of survival and the price of power.
  • The duality of humanity and monstrosity.

Character Interactions

  • Disease and Fire Disaster: Fire Disaster shows concern for Disease's well-being and invites him to join their organization.
  • Disease and Wind Disaster: Wind Disaster expresses frustration with their situation and the authorities' focus on them instead of the monsters.
  • Disease and the creature (Plague Weird): Disease struggles to suppress the creature, demonstrating his mental strength and willpower.

Ch. 614Creatures from Another Dimension

Key Plot Points and Events

  • Disease, a young man with chuunibyou tendencies, gains special powers and encounters Fire Disaster and Wind Disaster, who reveal they're fighting creatures from another dimension.
  • They explain that these creatures can't be killed, only suppressed and sealed within human bodies to prevent further contamination and mutation.
  • Disease learns that the creature inside him has caused a plague that has killed over ten thousand people.
  • Fire Disaster, Wind Disaster, and Disease escape from authorities while Disease successfully lifts the curse.

Character Developments

  • Disease: Develops from a power-hungry chuunibyou to a more responsible and empathetic individual, understanding the weight of the power he possesses.
  • Fire Disaster: Shows impatience and recklessness but also determination and knowledge about the creatures they're fighting.
  • Wind Disaster: Demonstrates analytical skills and a serious demeanor, studying the creatures and their differences from ghosts.

Significant Themes

  • Power and Responsibility: Disease grapples with the reality of his powers and the consequences of using them.
  • Fighting the Unknown: The characters face creatures from another dimension, highlighting the theme of battling the unfamiliar and unexplainable.
  • Teamwork and Communication: The three main characters work together, each bringing their unique skills and perspectives to the fight.

Character Interactions

  • Disease and Fire Disaster: Fire Disaster acts as a mentor figure, explaining the situation to Disease and helping him understand his role in the fight.
  • Disease and Wind Disaster: Disease shows admiration for Wind Disaster's analytical skills and serious demeanor.
  • Fire Disaster and Wind Disaster: They work well together, with Fire Disaster driving recklessly while Wind Disaster provides information and analysis.

Ch. 615Anomaly Tamer Loses Control, Anomaly Goes Berserk (Bonus Chapter)

Key Plot Points and Events

  • Fire Disaster hits a pedestrian with his car but doesn't stop, following Wind Disaster's orders.
  • The pedestrian was an undercover agent who reports the incident to his superior.
  • The superior discusses the growing threat of anomalies and the failure of conventional methods to deal with them.
  • A month later, many members of the Three Disasters and Ten Tribulations organization die due to anomalies backlashing against their Tamers.
  • An anomaly suppressed by an organization member goes berserk, destroying a city and causing numerous deaths.

Character Developments

  • Fire Disaster shows loyalty to Wind Disaster, following orders without question.
  • Disease reveals his past as an Anomaly Tamer and the history of their organization.
  • Wind Disaster feels guilty for the destruction caused by an Anomaly Tamer and wants to compensate the affected city.
  • Thunder Disaster decides to temporarily halt the organization's activities involving anomalies.

Significant Themes

  • The double-edged nature of power: Gaining great power requires paying a price, and anomalies can backlash against their Tamers.
  • The consequences of reckless actions: The organization's reckless pursuit of power led to catastrophic results.
  • Guilt and responsibility: Wind Disaster feels guilty for the destruction caused by an Anomaly Tamer under his leadership.

Character Interactions

  • Fire Disaster and Disease: Fire Disaster shows no remorse for hitting the pedestrian, while Disease expresses anxiety about leaving him.
  • Disease and Sloth: Disease shares the organization's history with Sloth, who finds it exciting and novel.
  • Wind Disaster and Thunder Disaster: Wind Disaster wants to compensate the destroyed city, while Thunder Disaster decides to halt the organization's activities involving anomalies.

Ch. 616Assembly Order, Missing Members

Key Plot Points and Events

  • The organization, Three Disasters and Ten Tribulations, discovers it has lost several members.
  • The process of becoming an Anomaly Tamer is dangerous and depends on talent, willpower, mental strength, and luck.
  • Many members have failed and died while trying to suppress Weirds, and successful cases are rare.
  • The organization is speculating about the whereabouts of the missing members, with theories ranging from death by anomalies to defection to other factions.

Character Developments

  • Disease, an Anomaly Tamer, is introduced as an example of someone who succeeded in suppressing their Weird despite not mutating into a monster.
  • The leaders (Three Disasters) are shown to be concerned about the missing members and the organization's dwindling numbers.

Significant Themes

  • The struggle and high mortality rate of Anomaly Tamers in their quest to suppress Weirds.
  • The importance of talent, willpower, and luck in becoming an Anomaly Tamer.
  • The potential for betrayal and defection within the organization.

Character Interactions

  • Anomaly Tamers discuss the missing members and the authorities' recruitment attempts.
  • The Three Disasters leaders discuss the missing members and the recent loss-of-control incident.
  • Wind Disaster, Thunder Disaster, and Fire Disaster interact, with Wind Disaster showing concern for the investigation and Fire Disaster questioning the whereabouts of the missing members.

Ch. 617Ferocious Backlash from the Weird

Key Plot Points and Events

  • The organization's rule of requiring partners for members is discussed, stemming from a past incident where a member went missing.
  • Sloth and Disease Cadre discuss the nature of Anomaly Tamers and Weirds, their energy exchange, and the risks of losing control.

Character Developments

  • Sloth: Reveals his laid-back, carefree personality and his initial skepticism about the partner rule. He acknowledges that his partner's aggressive nature complements his own lack of motivation.
  • Disease Cadre: Shares his understanding of the leader of Wind Disaster's actions after the loss of control incident.

Significant Themes

  • The complex relationship between Anomaly Tamers and Weirds, focusing on energy exchange, suppression, and the risks of losing control.
  • The importance of the partner rule within the organization, highlighting the need for support and balance in abilities and personalities.

Character Interactions

  • Sloth and Disease Cadre discuss their experiences and views on the partner rule and the nature of Anomaly Tamers and Weirds, revealing their understanding and acceptance of their roles within the organization.
  • Contract Anomalists watch the livestream, discussing their interest in Disaster's members and the potential threat they pose, demonstrating the tension between the two organizations.

Ch. 618Perhaps, We Were Both Right (Bonus Chapter)

Summary

Key Plot Points and Events

  • The chapter details the origins and evolution of the Calamity Organization, focusing on the Three Disasters (Thunder, Wind, and Fire).
  • It reveals that Anomaly Tamers were once feared and hated due to a catastrophic event caused by a rogue Anomaly Tamer.
  • The Three Disasters and Ten Tribulations were initially a salvation organization but became wanted criminals after Thunder Disaster's revenge campaign against those who experimented on Anomaly Tamers.
  • Wind Disaster returns with a better method to suppress Weirds, reducing the risk of Anomaly Tamers losing control.

Character Developments

  • Thunder Disaster: Initially a compassionate leader who sought revenge for the wrongful treatment of Anomaly Tamers, he becomes a wanted criminal due to his extreme actions.
  • Wind Disaster: Absent for some time, he returns with a more effective method to control Weirds, showing his dedication to improving the situation for Anomaly Tamers.
  • Fire Disaster: Expresses frustration with the situation, highlighting his loyalty to the group but also his growing discontent.

Significant Themes

  • The struggle for control and balance between Anomaly Tamers and Weirds.
  • The consequences of unchecked power and revenge.
  • The moral ambiguity of the Calamity Organization's actions.

Character Interactions

  • Thunder and Wind Disasters: Their interaction shows a clash of ideologies, with Thunder Disaster focused on revenge and Wind Disaster more concerned with finding a sustainable solution.
  • Thunder and Fire Disasters: Their interaction reveals a shared frustration and desire for revenge, but also a growing tension due to Fire Disaster's increasing dissatisfaction.

Ch. 619Are Anomaly Tamers Human or Anomalies?

Key Plot Points and Events

  • Wind Disaster, one of the Three Disasters, returns and reveals that certain factions and countries had conducted experiments on Anomaly Tamers, leading to their loss of control.
  • Public opinion shifts, with some people sympathizing with the Anomaly Tamers and others demanding accountability from those responsible for the experiments.
  • A data chart is leaked, showing that Anomaly Tamers gradually become more like anomalies over time, influencing their emotions and personalities, and increasing the risk of losing control.

Character Developments

  • Wind Disaster shows compassion and protectiveness towards the remaining members, exposing the truth about the experiments.
  • The public's perception of Anomaly Tamers shifts, with some people now viewing them as potentially dangerous and unstable.

Significant Themes

  • Human Experimentation: The taboo nature of human experimentation is explored, with the experiments on Anomaly Tamers being widely condemned.
  • Nature of Anomaly Tamers: The question of whether Anomaly Tamers are more human or anomaly is raised, reflecting the public's growing fear and uncertainty about their true nature.

Character Interactions

  • The public interacts through online platforms, with some people speaking up for the Anomaly Tamers and others demanding justice for the victims of the Wind Disaster.
  • The data chart is shared and discussed widely, influencing public opinion and further fueling the debate about the nature of Anomaly Tamers.

Ch. 620Why Not Rename It Human Disaster?

Summary

Key Plot Points and Events

  • Anomaly Tamers face severe backlash online, leading to their retreat from public discussions.
  • Thunder Disaster, the leader, decides to suspend external activities and focus on capturing anomalies to replenish energy.
  • Anomaly activity increases, and more regions fall, leading to the birth of an intelligent anomaly controlling a country.
  • Major powers attempt to cooperate with Anomaly Tamers but are refused.
  • Anomaly Tamers become a third major force, settling accounts with those involved in the experimental incident.
  • Thunder Disaster renames himself Disaster and aims to bring new changes to the world.
  • Fire Disaster becomes Evil Disaster, influenced by the Weird.
  • Wind Disaster changes his name to Human Disaster, remaining detached from humanity's fate.

Character Developments

  • Thunder Disaster: Becomes more violent and extreme in his methods, influenced by the Weird.
  • Fire Disaster: Becomes Evil Disaster, increasingly wicked and unscrupulous.
  • Wind Disaster: Changes his name to Human Disaster, remaining detached and only saving those who deserve it.

Significant Themes

  • The struggle between humans and anomalies.
  • The influence of the Weird on individuals and their actions.
  • The consequences of extreme methods and the loss of humanity.

Character Interactions

  • Thunder Disaster, Fire Disaster, and Wind Disaster discuss their next steps and the future of Anomaly Tamers.
  • Thunder Disaster mocks Wind Disaster, leading to Wind Disaster changing his name to Human Disaster.
  • Human Disaster and Natural Disaster clash, with Human Disaster leaving the organization afterward.
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