For the past six months, Medivh had not slacked off in his work with Resurrected Skeletons.
To replenish his troops and labor force, he resurrected 83,214 Grey Bone Skeletons, 32,198 White Bone Skeletons, and 56,186 Green Bone Skeletons.
To increase his numbers and train his forces, he resurrected 36 Transcendent High-Grade Purple Bone Skeletons, 58 top-grade Purple Bone Skeletons, and 136 ordinary top-grade Purple Bone Skeletons.
The Transcendent High-Grade Purple Bone Skeletons were mainly Kobold Dragonblood Sorcerers, Dragonblood Warlocks, and Lizardman Skeletons.
The Transcendent top-grade Purple Bone Skeletons were all varieties of skeletons he had resurrected before, such as Spirit Cat Skeletons. The most unusual among them were three monster skeletons: Metal-Eating Dragons.
In addition, there were 124 Blue Bone Skeletons. All of them were Skeleton Mages, sold to Medivh by the Pioneers in exchange for goods.
Medivh placed tremendous importance on Skeleton Mages. The Skeleton Mage Corps in Wrynn Territory currently had over four thousand Skeleton Mages, most of them Green Bone Skeleton Mages.
As for the remains of formal mages, there was no way to collect so many in Odyssey.
The reason there were so many Skeleton Mages was that the bones of mage apprentices could also be smelted into Skeleton Mage parts. Once assembled, they became Skeleton Mages without much Transcendent Heritage.
When resurrecting skeletons, Medivh cared more about their histories. Their strength in life mainly affected how much Transcendent knowledge they inherited.
Those mage apprentices who had failed to advance in life had, hundreds of years after their deaths, become formal mages by another path.
It was no problem if they lacked knowledge from the start. Skeleton Mages resurrected from mage apprentices could learn later and still become useful.
Skeleton Mages were indispensable to the Mage Tower Cluster, Wrynn Dark Tower, Elemental Ballistas, and all kinds