After settling everything, Fang Linyan returned to the car. But at that moment, his body suddenly trembled, and he felt the mysterious old phone vibrate once more. A string of information appeared on his retina:
Kernel cracking successful.
Information data packet beginning replacement overwrite.
Data cone virus infiltrating.
Warning, warning, unknown data appears to be connecting!!
Firewall activated!!!
Unknown data replicating.
Firewall shut down.
Data replacement complete.
Your body has been fully digitized. Please review the relevant information on your own.
Fang Linyan was stunned for a moment, then realized that a large amount of information had appeared on his retina:
Contractor??@#&
Your personal information is as follows. Values in parentheses are reference values for a normal adult male.
Contractors selected to enter the Space all far exceed ordinary people in personal qualities or potential. Most of them have outstanding performance or potential in one area—this is the talent ability assessed. Among the contractors currently selected, over 50% possess talent abilities, and some even have multiple talent abilities.
Your talent ability???, scan unsuccessful.
Your number is related to your genetic code and has nothing to do with any other factors.
Your basic attributes are as follows, with normal adult male averages in parentheses:
Strength: 6 points (5 points). Strength determines the power of some melee attacks. It also enhances your carrying capacity, allowing you to wear and use certain heavy, powerful armor/weapons.
Agility: 8 points (5 points). Agility determines your movement speed and attack speed, and also determines your dodge rate. It has some effect on physical ranged attack power.
Stamina: 7 points (5 points). Basic Stamina: Stamina determines your ability to withstand hits, and also determines your sustained running/combat ability. It has some effect on health recovery speed and defense. Your current maximum health = Stamina × 10.
Under severe injury, health recovery speed will be greatly reduced.
Basic defense = Stamina / 2.
Your current defense = 3.5 points.
Defense is the main attribute for reducing all enemy damage. Defense also shortens the duration of various abnormal states (stun, slow, dizzy, freeze, burn, etc.) on you.
Damage reduction formula: Damage reduction percentage = (Defense × 0.4) / (Defense × 0.4 + 10)
Example: 1 point of defense reduces about 4% of all damage / shortens the duration of various abnormal states on you by 4%.
5 defense reduces about 16% of all damage / shortens the duration of various abnormal states on you by 16%.
10 defense reduces about 28% of all damage / shortens the duration of various abnormal states on you by 28%.
15 defense reduces about 37% of all damage / shortens the duration of various abnormal states on you by 37%.
50 defense reduces about 66% of all damage / shortens the duration of various abnormal states on you by 66%.
100 defense reduces 80% of all damage / shortens the duration of various abnormal states on you by 80%.
The higher the defense, the smaller the increase in damage reduction.
Perception: 7 points (5 points). Perception is the collective term for your hearing, intuition, vision, etc. Perception mainly allows you a certain chance to detect danger in advance and observe your surroundings more quickly and carefully. The higher your perception, the higher and earlier the chance of detecting impending danger. In the real world, people with high perception often have a gut feeling that allows them to predict danger in advance. Perception also affects the accuracy of all attacks. An excellent ranged attacker must also have considerable perception to suppress enemies.
Note: If the enemy's perception is close to or higher than yours, your predictive sense will be weakened or even nullified! If the enemy's perception is overwhelmingly superior to yours, it can even mislead you.
Charisma: 4 points (5 points). Charisma is a direct reflection of appearance, temperament, eloquence, affinity, etc. Charisma mainly allows you to communicate better with plot characters, have a higher chance of learning various amazing abilities, and successfully reduce the chance of plot characters attacking you. Additionally, certain charm/summoning abilities have hard requirements for charisma, and charisma provides extra bonuses to such abilities. People with high charisma also gain extra boosts when earning reputation.
Spirit: 5 points (5 points). Spirit determines your maximum spirit power, spirit recovery speed, and the power of certain skills. Intuitively, it determines the number of times you can use abilities. Your maximum spirit power (MP) = Spirit × 10.
When you are in the Nightmare Space/Nightmare World, your wound healing speed is 400% of a normal person's, and your spirit recovery speed is 120% of a normal person's. Your current maximum health is 120 points, and maximum spirit power is 50 points. When health drops below 2 points, movement ability is affected. When health drops below 0, death occurs. When spirit power drops below 1 point, symptoms like dizziness, nausea, vomiting, and fatigue appear. When spirit power reaches 0, deep coma sets in.
Your body has been digitized. When you adventure in the Nightmare Space/Nightmare World, damage to fatal areas like your brain or heart will not cause immediate death. Instead, it greatly increases the critical hit chance of that attack. When an enemy's cumulative damage to certain functional parts of your body—such as eyes, ears, nose, or joints—reaches one-third of your total health, corresponding functional loss effects like blindness, deafness, or disability will occur.
After digitization, the performance of your personal abilities will be stabilized. (For example, a normal adult man can punch with a maximum force of 100 kilograms, but cannot guarantee every punch reaches that level. After digitization, every punch can be guaranteed to be at maximum output.)
Functional loss effects cannot be restored through rest or ordinary medication. Under normal circumstances, you can return to the Nightmare Space for treatment. However, the possibility of treatment by plot characters, rare medicines, or contractors who have mastered certain advanced abilities cannot be ruled out.
While these things were being introduced, Fang Linyan could clearly see a red bar appear before his eyes, with a blue bar below it. These should be the health bar (HP) and spirit bar (MP).
Next came a few more explanations.
Basic Stamina LV2: You have a healthy body and often engage in amateur training, so your stamina is quite good. Even without preparation, you can successfully complete a half marathon run (21 kilometers).
Basic Footwork LV1: Your movements are quite agile, allowing you to qualify as a player in amateur fencing, amateur basketball, and similar sports.
Basic Shooting LV2: You have mastered most shooting techniques and can proficiently perform actions like loading bullets and firing.
Tag: Basketball LV3: You can serve as a main player in ordinary street basketball games.
Tag: Golf LV2: You have received some training in golf and are already a skilled player.
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