At two o'clock in the afternoon on April 20, Qi Si appeared in the Ruins of Sunset right on time.
The flow of time within the Eerie Game did not occupy real-world time. Real-world time corresponded to the concept of space within the Eerie Game.
For example, a player who entered the Ruins of Sunset at 1:59:59 p.m. in reality would appear in Space A; those who entered between 2:00 p.m. and 3:59:59 p.m. would go to Space B.
Even if Players in Space A and Space B stood in the exact same location, they could neither see, hear, nor touch one another. Only certain business-type shops that had spent points to register under the Eerie Game could bypass the separation between spaces and manage businesses across multiple time tracks at once.
To prevent things like "foreseeing the future," the Ruins of Sunset contained another hidden timeline for measuring the passage of time.
No matter what point in real-world time a player entered the Ruins of Sunset from, once they entered, time would begin counting from the starting point of that timeline.
Accordingly, the later a player arrived, the earlier the point in time they occupied within the Ruins of Sunset.
Although he could still see and interact with Players who had entered the Ruins of Sunset before him, theoretically, those Players were not on the same timeline as him.
It was like light emitted by a star billions of light-years away. By the time people on Earth received it, the star it came from might already have crumbled to dust. What he saw was merely a shadow simulated by the Eerie Game.
However, the Eerie Game allowed for an error margin of up to one minute. As long as the timing was properly managed, paradoxes could be avoided to