"Players? You must still be half asleep. Could you use your brains? There's no way a player could have built this robot!"
It all started with an ordinary reply, no different from the players who had questioned it before.
But when a crowd of onlookers below, firmly convinced that Li Si was a player, started arguing back, they seemed to have provoked the original poster. After trading a few fruitless insults, he vanished for a long while, then abruptly reappeared with a lengthy post.
"Players can only craft items through support skills. Never mind whether there's even a skill that lets you build robots; even if there is, the game's design means you'd have to work your way up gradually!
That Lizard Doctor was clearly a boss-level character. If a player could already build robots capable of matching superpowered NPCs, what would be the point of playing the game after that? Do you think the developers wouldn't consider the game's longevity?
Besides, the claim that the mission ended early because the person involved was a player is even more ridiculous. Do you people play games without using your brains? That's just how this game's mission system works!
Other than daily missions, all the other triggered missions are time-sensitive. Missions in this game are generated by events unfolding in a way similar to the real world.
For example, I once got a mission in China to capture a gang of bandits. I set off just a little too late, and the mission ended. The reason? A college student NPC had smacked one of the robbers over the head with a brick. Mission failed!
That proves that at least this event mission was generated dynamically. The game even seems to have a sort of random-interference mechanic to make things feel more realistic.