Finally, some peace and quiet!
After returning to the roof of Bumblebee and sitting cross-legged again, Li Si's face relaxed into a contented smile.
Meanwhile, a few new hot topics had appeared on the player forums.
<Smile of the Goddess of Fate, the NPC You Should Never Mess With>
<The Man the Goddess of Fate May Have a Crush On: The Merchant's Background Is Terrifying>
<Never Offend the Merchant. Important, so I'll say it three times!>
<When the Merchant asks you to draw a card, make sure to confirm repeatedly that you're paying for it. If the Merchant doesn't ask you for money, think twice before drawing.>
"The Deterrence of the Unlucky really works. Looks like I can make good use of this psychological persuasion trick from now on."
Li Si had seen it coming. He opened the forums and glanced through a few posts, feeling even more pleased.
The Smile of the Goddess of Fate he'd given that player was just an ordinary Metal Playing Card he'd made for self-defense. Innate attributes did exist in the game, but there was no way a Metal Playing Card he'd made on a whim could have such an outrageous ability.
The note displayed on the card was just something he'd written himself.
Items made with support skills in non-full-immersion mode were produced by the system, so their attributes were all set by default.
But items made in full-immersion mode were different. Apart from their inherent functional attributes, players could change or fill in details such as the name and description of anything they made.
Once full-immersion mode was introduced later in the game, players would learn one basic rule: item names and descriptions could be used as a reference, but should never be trusted completely.
But full-immersion mode wasn't available yet,