Although Curacao's instincts told her that quitting now was the best option, thinking of those ten achievements filled with blood, sweat, and tears, she simply could not bring herself to press the quit button.
Sunk Cost dragged her hand onward, making her begin to explore this terrifying game full of unknowns.
It had to be said that although some of this game's designs made Curacao suspect that Uzo had gnawed away the designer's brain, its technical foundation was surprisingly solid, and it felt great to play. Setting aside those irritating elements, it really was an engrossing game.
Curacao controlled her character and freely explored the game for a while. As her vigilance gradually waned, she could not help advancing the plot.
—Then the character was attacked from behind by a masked criminal.
A battle interface popped up on the screen. Curacao skillfully reached for the Buttons, about to take down this Mini Boss,
But before she acted, she suddenly remembered something.
...Wasn't she here to let the Detective get beaten up and experience all sorts of creative deaths? So should she fight or not?
While she hesitated, her health bar hit bottom.
Curacao came back to her senses. "..." Wait, why had her health dropped so quickly? If she remembered correctly, that masked man had only hit her twice. How was she already down to a sliver of health?
Just as she sensed something was wrong, her last sliver of health vanished. The battle sequence ended, and the game returned to the story.
With her defeat, the chestnut-haired high school girl was forced against the wall by the masked man. In the final image, the masked man raised his baseball bat high, and then the screen went black—presumably because the character had closed her eyes in fear.
Curacao closed her