To many people below the Knight rank, a Knight's battle looked like two meteors smashing violently into each other. But in truth, they were not collisions at all—it was simply that the Knights' movement and attack speeds were so fast that they had surpassed what ordinary eyes could perceive. Thus, many people mistakenly believed that a Knight's battle consisted of constant midair collisions. In reality, in the instant of every collision, the two Knight-level combatants had often exchanged over a hundred blows.
After advancing to Knight, the first things to be eliminated from battle were moves and techniques. Among the countless battle skills, moves and techniques still had some value even at the fifteenth-level Battle Spirit stage. But once one reached Knight, all moves and techniques became a joke—superfluous things.
What were moves? What were techniques? When someone could blast you into scraps from a hundred meters away, what use were moves and techniques?
A Knight's battle returned everything to a contest of the most fundamental elements of combat. Those elements were strength, speed, defense, the power of Battle Qi, maximum attack range, perception, and the Knight's Heart's keen grasp of the relative relationship between space and time. Because every Knight differed in these abilities, their methods and styles of combat also varied. Only when Knights with differing battle styles clashed would a battle become even more intense and unpredictable.
Knights also did not like fighting on the ground. To a Knight, the air allowed them to suppress the ground, while also granting greater speed and more room to maneuver. On the ground, a person's movements were limited to horizontal movement and upward movement. Compared to the air, the possibilities of human movement were cut in half. Moreover, there was another disadvantage on the ground: even if an opponent's Battle