The adventures of reality differed greatly, in some ways, from what Zhao Cheng had imagined as a child.
First of all, adventure seemed inseparable from commissioned quests, yet in the real world, there appeared to be no taverns handing out jobs, nor anything like an Adventurers' Guild.
For now, the only thing functionally resembling the Adventurers' Guilds in stories was probably the bounty missions on darknet black markets.
If Zhao Cheng had been an assassin, he truly could have picked up jobs all along the way. Whoever he wanted dead now, even if they fled into outer space, he could still pursue them if he were willing to pay the price.
But clearly, Zhao Cheng had no such intention.
Still, he gave taking jobs and earning bounties a try.
Every city around here had some wanted fugitives, and all of those fugitives had bounties on their heads.
So, in order to experience life, Zhao Cheng took on a few jobs.
In reality, there really seemed to be professional teams that made a living this way. By chance, Zhao Cheng had encountered one before and learned about their specific process.
In the information age, many fugitives had weak counter-surveillance awareness. They only remained at large because police resources were limited.
Bounties were much like outsourcing. Talent was scattered among the people; as long as the pay was enough, someone would always do the job.
In the information age, finding someone was difficult for those who did not know how, but easy for those who did.
Generally speaking, the more recent the fugitive, the easier they were to find. Those who had been on the run for a long time were like needles in the sea.
Only Zhao Cheng was different. He found people by feeling. As long as he had enough