The Paradise's team system was highly user-friendly. When newcomers entered their first adventure world, they were placed in a team by default. Once that first adventure world ended, they could choose whether to stay or leave—they could join another team, or go solo and become lone wanderers.
But without a doubt, especially in the early stages, a lone wanderer's survival rate was far lower than that of a team. Teams had a much greater margin for error.
Thus, apart from the tiny minority who had absolute confidence in themselves and believed teammates would only hold them back, everyone else had their own team.
Susan's team currently had two members. One was a seventeen-year-old rebellious girl named Wusha, whose hobbies were motorcycles and modifications. After entering Paradise, she had awakened a talent for heavily modifying items. Any machine-type item could be altered for beneficial enhancements.
However, because she was still relatively weak, the effects of those modifications were limited. Moreover, modified items could currently only be used by herself.
The other teammate was named Leonid, thirty-two years old. In Russian, her name meant "lion-like," yet she was a woman—two meters tall, built like an iron tower, tough and iron-blooded by nature. Her talent centered on strength and stamina: increased strength, plus boosted damage reduction. She was a pure strength tank!
Without Leonid in their first world, Susan and Wusha, the two girls, might not have survived ten days in the zombie siege world.
You couldn't expect a shut-in girl from a peaceful era to turn directly into a super special forces soldier after being transported—swift in action, decisive in killing, calm and wise...
From this, it was clear that Paradise had gone to painstaking lengths to keep Susan from dying young. In her very first adventure world, it had arranged two