The first half of the night covered a summary of the professions and skills of domestic Spirit Realm Walkers, encompassing the Transcendent and Saint stages but not the Sovereign stage.
Zhang Yuanqing had long since learned about the professions of domestic Spirit Realm Walkers. After giving them a cursory glance, he skipped straight to the overseas professions.
[Orderly Faction]
[Wind Mage (Transcendent): Active Skills: Wind Chant, Wind Blade, Wind Control. Passive Skills: Lightness, Agility, Gliding.] [Windrunner (Saint): Active Skills: Hurricane, Wind Wall, Wind Demon, Wind Clone. Passive Skills: Wind King's Eye, Flight.]
Wind Mages had two main characteristics: flight and AOE.
They were the kind that could say, "I'll take on ten of you."
Very few professions at the Saint stage could fly, but Wind Mages could. This profession could fully exploit its aerial advantage, unleashing hurricanes and wind blades to strike enemies on the ground.
They were the air force among Spirit Realm Walkers, possessing absolute air superiority.
[Lightning Mage (Transcendent): A close-combat mage. Lightning Orb, Teleportation. Passive Skills: Paralysis, Indomitability, Charging.] [Punishment Knight (Saint): Lightning Divine Soldier, Lightning Domain, Lord of Thunder. Passive Skills: Rapid Charge, Punishment.]
A very powerful profession. It could serve as a warrior, possessed exceptional endurance, and had unparalleled destructive power.
The Lightning Mage's skills were easy to understand; their actual effects were obvious from their names.
Among the Punishment Knight's skills, Lord of Thunder was a prerequisite for Lightning Domain. Only after activating the Lord of Thunder state could one unleash Lightning Domain. Lightning Domain possessed terrifying lethality, at the cost of rapidly consuming the spiritual power within one's body.
However, Rapid Charge could absorb free-floating electrical charges from heaven and earth to replenish spiritual power, preventing Punishment Knights who used Lightning Domain from falling