I Forged a Gaming Empire
Chapter 11

Three Factories? What's That?

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"Peak from the very start—truly a debut at the peak!"

Looking at the data, Wang Chuan finally breathed a sigh of relief.

Of course, he still hoped to climb even higher peaks afterward.

Why say it was a debut at the peak?

Because "The Stanley Parable" had only been officially live on the platform for twelve hours.

Even excluding the help from Game New World, this result was still explosive enough.

"Holy shit, Wang Chuan, did you see the data? Your game is definitely solid."

"No, not just solid—this 'The Stanley Parable' is a peak-level production, absolutely set to become a benchmark among RPGs."

"And hey, what exactly is that true ending of yours?"

While Wang Chuan was focused on the game data, Xiao Ming, for some reason, was also paying close attention.

Sure enough, the moment he got the news, Xiao Ming started bombarding him with messages.

Unlike the players, Xiao Ming, who also worked in game development, understood it even better.

What the data and quality of "The Stanley Parable" truly represented.

"Haha, I saw it, I saw it, but it's not as exaggerated as you say—just decent."

In a great mood, Wang Chuan couldn't help but be modest.

"Hey, Wang Chuan, once you get the game producer title, big companies like Penguin, Net Entertainment, and Bali will come knocking on your door. Don't forget to treat me to a meal then."

On the other end, Xiao Ming sounded a bit sour.

"Sorry, you are no longer this person's friend~~"

"Damn it!"

"Just kidding. Treating you to a meal is no problem, but I don't plan on going to any of those three big companies."

Wang Chuan glanced at the backend data and replied casually.

Penguin, Net Entertainment, and Bali were the top-tier game companies in Dragon Country, collectively known as the Three Factories.

Each specialized in a specific field, making them undisputed giants.

Among them, Penguin and Net Entertainment focused on mobile games, PC games, and holographic games.

Unlike Net Entertainment, which started with its own R&D, Penguin first acted as an agent for overseas games and only began its own development after making a fortune.

As for Bali, it handled both its own R&D and overseas agency, though its R&D lagged slightly behind the first two. However, it excelled in overseas agency.

Moreover, in terms of reputation among players, it also surpassed the first two.

"What? You're not planning to go to the Three Factories? Why?"

Seeing Wang Chuan's message, Xiao Ming rubbed his eyes, stunned.

After all, being able to work at the Three Factories was the dream of seventy percent of producers.

And given the situation with "The Stanley Parable," if he joined the Three Factories, he might directly lead a project.

Becoming a producer-in-charge with independent authority.

With such great conditions, Wang Chuan still didn't want to go?

Faced with Xiao Ming's relentless questioning, Wang Chuan didn't plan to answer.

To avoid being bombarded by Xiao Ming's questions, he even logged off directly.

With the Legendary Game Producer System and countless classic games in his memory, Why would he bother going to the Three Factories to work for others? Wasn't it better to be his own boss?

After all, joining the Three Factories meant signing a contract first, committing to work there for five to ten years.

And for a producer with achievements like Wang Chuan, there would be even more conditions.

For example, a non-compete clause preventing him from engaging in game development for several years after leaving.

Admittedly, creating a blockbuster required substantial funding. From that perspective, joining the Three Factories seemed like a good choice.

With the Three Factories backing you, funding, technical support, manpower, and even promotion wouldn't be an issue.

But there was one flaw: the money wasn't yours.

If it wasn't yours, you'd be subject to others' control.

If a conflict arose and they cut off your funding or forced changes, what would you do?

It was like before he transmigrated—how many producers had failed to make good games because of this?

They didn't lack technology, experience, or talent.

But they lacked funding and were constrained by capital.

You want to make an excellent single-player game, but it's not very profitable, and no one invests.

What do you do?

He could only go against his conscience and add some pay-to-win items, hoping to secure a bit more investment.

But these items would break the game's balance.

So, do you add them or not?

If you add them, the game is no longer what you wanted. If you don't, you won't have the money to keep making it.

Also, a great game takes a long time to polish.

It needs a long cycle before it can go online and make money.

But capital has the least patience; they can't wait for long-term investments.

Given that time, they'd rather put it into the stock market.

So they demand you launch as soon as possible, turn a profit quickly, or they'll pull their funding.

At that point, what can you do?

Launch and make money? But the game isn't finished yet. Going live now will only bring a flood of negative reviews.

But if you don't launch?

They'll withdraw their investment. What will you use to make the game?

So, making games with other people's money always carries hidden risks.

And Wang Chuan knew this all too well, which is why he chose not to enter Three Factories.

He wanted to do it himself, be his own boss!

Use the profits from games as his starting capital.

Let one game support the next, forming a cycle for sustainable development.

Of course, this approach has a problem: if one game fails to meet expectations, the whole thing collapses.

But for Wang Chuan, that wasn't really an issue.

In his memory, he had plenty of suitable low-cost games that could help him make money fast.

Noon, school cafeteria.

Wang Chuan loaded up a full tray of dishes, eating quite lavishly.

Yeah, he spent over ten bucks.

He'd been frugal before because all his money went into promotion.

But the interview with Game New World had returned all that cash.

So he no longer had to miserably scrimp on seven or eight bucks' worth of food.

As for why he didn't eat out—cough, it was too expensive outside~~

"This data is really exploding~~ At this rate, I'll get the Game Producer title soon."

Glancing at the backend stats, Wang Chuan was a bit surprised.

"The Stanley Parable" had reached a cumulative download count of a staggering 374,825 on the official game platform.

And the number of paying users was an even more shocking 6,500-plus.

Keep in mind, it had only been twenty-three hours since the game launched~~

Though that was nearly a day, it wasn't quite a full day yet.

Still, this data could be treated as first-day numbers.

And this data—it was already skyrocketing~~~

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