After roughly organizing his thoughts, Wang Chuan opened his laptop.
Since the school taught game development, he was allowed to bring his computer to class.
Moreover, because he frequently developed games, his laptop was loaded with the Pangu Editor.
As a result, his computer's specs were very high, but thanks to the technological advancements in this world, high-spec computers were not much thicker than laptops from his previous life.
Therefore, it could be said that a high-spec computer was indispensable for a game developer.
The surrounding classmates were still chatting, mostly about finding jobs.
After all, they were all seniors, and graduation was not too far off.
"Wang Chuan, are you really planning to make games yourself?"
At this moment, his deskmate happened to see Wang Chuan's actions and asked with a strange expression.
Yes, there was a reason for this question.
Before Wang Chuan transmigrated, the previous occupant of his body had made a bet with his deskmate, saying he would create a game.
Then he would release it through official channels and become a formal game developer through his own efforts.
The result, as one could imagine.
Making a game was not that easy, and the previous occupant had failed cleanly.
After that, Wang Chuan transmigrated.
"If you don't go a little crazy as a young person, are you really young?"
After recalling this memory, Wang Chuan didn't deny it, just smiled and said.
Since this was the dream of the previous occupant, he would help fulfill it!
Coincidentally, he had the ability and the mission, which could be considered repaying the karma of transmigration.
"I'm telling you, Wang Chuan, you need to think carefully. The path of indie games is too harsh, and there's basically no hope."
"I think it would be better to be down-to-earth, intern at a game company for a few years, accumulate some experience, and then consider becoming a formal game developer."
"If that doesn't work, you could also try the game development competition route. At least that has a sliver of hope, which is better than indie games."
Wang Chuan's deskmate was very responsible, earnestly trying to persuade him.
After all, he didn't want Wang Chuan to ruin his future just because of a casual bet, or perhaps an unrealistic dream.
"Thank you, uh, deskmate, but don't worry, I'm confident. I'm not messing around!"
Wang Chuan was a little surprised and looked at his deskmate seriously for the first time.
He had now decided to take the indie game route. Not only was it more freeing, but he also wanted to help the previous occupant fulfill his dying wish.
Yes, if he asked his deskmate his name, would that be awkward?
Also, what was going on with this previous occupant? His deskmate didn't even know his name?
"Erm, did you forget my name again?"
Unexpectedly, his deskmate was quite perceptive. Seeing Wang Chuan's awkwardness, he said faintly.
"Uh..."
"Alright, I give up. My name is Xiao Ming."
"Okay, I'll remember it, Xiao Ming. Goodbye, Xiao Ming."
After replying somewhat awkwardly, Wang Chuan grabbed his laptop and ran.
As expected, he couldn't get any peace in the classroom.
If he wanted to make games quietly, he had to go back to his dorm!
Yes, don't misunderstand, Wang Chuan's roommates had all found their places, and he was the only one left in the dorm.
Returning to the familiar yet unfamiliar dorm, Wang Chuan breathed a sigh of relief.
He placed his fingers on the keyboard and began typing.
Although he had the memories of the previous occupant, he still needed to get familiar with them.
But he quickly got the hang of it, thanks to the Pangu Editor developed in this world.
It had simplified game development to a certain extent; they only needed to remember a few commands.
With the Pangu Editor mastered, Wang Chuan felt much more at ease.
He had already determined his goal: to achieve himself through the official certification method for indie games.
And to achieve this, he needed to meet two objectives.
Ranking and player recognition.
He wouldn't consider ranking for now. In Wang Chuan's opinion, as long as the game was excellent and impactful enough, it would be easy to climb to the top.
After all, that chart only included games released within a month; games older than that were automatically removed.
As for player recognition, which meant players being willing to pay for a game, that was the most crucial part.
How to get one million paid plays in a month, that's the question.
The money earned from this game was also related to his future development plans.
Although becoming an official game producer would bring official support, and allow him to borrow a certain amount interest-free from the bank, that money still had to be repaid, so it would be even better if he could earn it himself.
These were all prerequisites. The remaining issue was what kind of game to choose.
Given his current financial situation, it had to be a low-cost game, preferably using resources from the Pangu Editor.
This would keep costs within 20,000 yuan, as he also needed to set aside 10,000 yuan for promotion.
Secondly, it needed to be simple to produce, as he didn't have much time.
The task requirement was within a month, and he didn't want to procrastinate.
However, he already had a plan for which game to choose.
The first game was the one he mentioned before, which included META elements: "The Stanley Parable."
There were three reasons for choosing it.
First, its gameplay was very simple, mainly involving exploration through narration.
Second, it was a typical meta-game. This concept would be groundbreaking, enough to attract a large number of players, and it could work in conjunction with that magical magnifying glass.
Third, the cost was very low! Most of it was in the story design, and most resources could be found in the Pangu Editor.
Producing "The Stanley Parable" was relatively simple, but most of the content was in the narration, and the core points were in the twists.
As for the music, the requirements were very low; he didn't need to specially commission it.
He wasn't considering other classic games right now because the timing wasn't right.
Those games required significant investment, time for incubation, and a platform for promotion. Otherwise, it would be a huge loss.
He didn't want classic games from his previous life to fail in this world.
Compared to all that, a meta-game like "The Stanley Parable" was a much better fit for his current situation.
After all, meta-games hadn't appeared in this world yet, so releasing one would definitely create a huge impact.
It wouldn't lead to nationwide adoration, but the number of players interested in this new genre would certainly not be small.
Wang Chuan was very confident about this.
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