Moreover, he had his reasons for doing this.
After all, the mechanics of Soul Knight inherently made it unsuitable for heavy monetization.
If every character and skin in the game were priced at least several dozen yuan, then who would actually buy them?
Wouldn't that just be digging their own grave???
Sure, buying these things would bring players new content, which sounded reasonable.
But still, it came down to perception!!!
Sometimes, people were just that strange.
When an item cost a few hundred yuan to buy, players thought it was cheap.
But swap it out—a new piece of content for just a few dozen yuan—and they'd find it expensive, not worth it.
And once players felt a game wasn't worth it, things got dangerous.
Why did so many online games and mobile games offer first-recharge bonuses of six, ten, or thirty yuan, along with level-up gift packs at levels five, ten, and thirty???
It wasn't really about giving you freebies.
It was to make players feel that spending that money was a good deal, not a loss.
But Soul Knight couldn't do that—it was inherently a casual, light-spending game.
Add in its PvE gameplay mechanics, which lacked competitive drive, and it directly dropped players' willingness to spend down to the clouds.
Of course, the main point was that Wang Chuan never planned to get rich off Soul Knight alone.
After all, it was just one Soul Knight.
Even if he pushed every aspect of the game to the extreme in monetization, the money earned wouldn't match a few months' revenue from a normal pay-to-win game.
Because the game had its ceiling, that determined everything.
It was like Honor of Kings in his past life, pulling in billions of yuan a month.
What kind of shape would Soul Knight have to be in to compete with that for a month???
This wasn't even about game operation strategies anymore—it was about the game's inherent nature.
The reason Honor of Kings had reached that level in his past life, aside from backing by a big company and specialized promotional strategies, was most importantly its own unique features.
Few people knew that Honor of Kings' predecessor was called Hero Battle Record.
And during that time, other studios had also developed many MOBA games to compete with it.
Hero Battle Record wasn't the best back then either; it was actually suppressed by a game called All People Super God.
But later, why did Hero Battle Record rename itself to Honor of Kings and sweep across the country, while All People Super God, which had been leading, quietly faded away?
Because Hero Battle Record found a new path.
That was to shift MOBA games onto mobile phones, which had a larger audience.
Combined with the capital support behind it and the game's low barrier to entry, it was finally renamed Honor of Kings and became the true king!!!
You could say that if Honor of Kings had been released by another company with some strength, it would still have become popular.
Of course, it might not have unified the world, but holding its own ground would have been no problem.
So, a game's unique features determined its ceiling.
After all, those features only catered to a certain audience.
"Alright, you guys keep playing—I need to get to work~~~"
Standing up and stretching, Wang Chuan said goodbye to the students one by one, also accepting their well-wishes.
Feeling the fatigue in his body, for some reason, he thought of Huang Shanshan.
Those soft little hands—they felt so good when they massaged~~~
But too bad, he wouldn't be seeing her for a while.
Well, not just Huang Shanshan—he wouldn't see Zhao Jing, Liu Qiang, or Zhou Wei either.
Because they'd been working overtime for many days straight, everyone was pretty exhausted.
Wang Chuan had forced them to take a few days off, telling them to rest up before coming back.
He had to admit, he was really a good boss!!
At the time, the little secretary hadn't wanted to leave, insisting on sticking it out with him.
In the end, he was forcibly given a vacation by him~~~
Mm, the little secretary is really thoughtful!!!
Upstairs, Wang Chuan opened the Pangu Editor, planning to check how the data for "Soul Knight" was doing.
Actually, at this moment, Wang Chuan wasn't alone.
A lot of Game Producers and media comrades were accompanying Wang Chuan, checking the data together.
Mm, it's just that Wang Chuan didn't know that~~~
The media were still quite concerned about the data for "Soul Knight."
Mm, they were also concerned about the data for "The Parable of Illidan," after all, they had to keep things balanced~~~
Because there hadn't been any major releases recently, they had no blockbuster news to report.
Now, with Penguin Company's Tian Boxun and the rising entrepreneurial star Wang Chuan, the two were going head-to-head in their games, a duel to decide the victor!!!
Although it wasn't a huge deal, it was still something to chew on~~~
If Tian Boxun won, they could hype up Penguin Company and Tian Boxun, while trashing Wang Chuan and independent entrepreneurship.
And if Wang Chuan won, then the narrative would flip!!!
Soon, the game data refreshed inside the Pangu Editor.
Although both the PC and Mobile versions were on the Official Platform, they were still counted separately.
Only a little over an hour had passed!!!
The Mobile version downloads had already exceeded ten thousand, while the PC version downloads were just over eight thousand.
But there were no player ratings yet—not because the game wasn't fun and no one was commenting!!
Rather, it was because the Official Platform had specifically set rules to prevent people from rigging the scores.
To rate or comment, you had to purchase the game and play for two hours before you could leave a review.
Comparatively, the Mobile version had much higher downloads, but that was only to be expected.
After all, the number of people owning mobile phones was half again as many as those owning computers.
Plus, during promotion, Wang Chuan had deliberately tilted resources toward the Mobile platform.
Since the very beginning, when he decided to make "Soul Knight," he had envisioned making this game take off on the Mobile side first.
Moreover, "Soul Knight," as a casual, light game, was inherently better suited to a mobile, portable platform!!!
Compared to the PC side, which was limited to people at home or in the office.
Being able to move around, take public transport, enjoy a casual meal, go for a walk, or even use the bathroom—anytime, anywhere, you could jump into a round of "Soul Knight"!!!
Jump in anytime, quit anytime, with Cloud save, and each round was a different experience, with each round not taking too long.
A game so perfectly suited for the Mobile side—if its downloads weren't high, that would be strange!!!
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