I Forged a Gaming Empire
Chapter 44

Players' Adoration

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He wasn't squeezing his employees; he had simply forgotten.

"That's great! By the way, Manager Wang, does our game count as a hit now?"

Zhao Jing let out a sigh of relief. She finally no longer had to deal with endless phone calls.

But then she eagerly turned around and asked about Soul Knight's performance.

"Of course. If being number one on the game charts doesn't count as a hit, then I'm afraid no game does."

Wang Chuan smiled and nodded, confirming the result.

"Exactly! On the game forums, everyone's talking about Soul Knight."

Huang Shanshan was delighted too, her crescent eyes curving into smiles.

After all, everyone had participated in the creation of Soul Knight and contributed their own share of effort.

How could they not share in its honor and disgrace???

In fact, Wang Chuan and the others weren't the only ones discussing it. Plenty of people online were talking about it too.

It could be said that Soul Knight had truly become a hit.

Although other media outlets and players couldn't see Wang Chuan's editor Backend or its specific data,

they shouldn't forget that Soul Knight itself had been uploaded to the official gaming platform and the Mobile version game store.

Oh, right, The Parable of Illidan had also released its own figures.

With that as a reference, Soul Knight's performance could be estimated.

Before Soul Knight's results came out, most media outlets believed it would succeed.

Though it might not achieve staggering results, earning back its costs would definitely not be a problem.

After all, it had the previous success of The Stanley Parable to draw upon.

It also benefited from the hype surrounding the conflict between Wang Chuan and Tian Boxun.

All of that gave Soul Knight exceptionally favorable conditions.

But could it defeat The Parable of Illidan and Tian Boxun, who had Penguin backing him?

Most media outlets believed that would be extremely difficult—basically impossible.

After all, Tian Boxun had years of industry experience, as well as promotional support from a major company like Penguin.

He might not make a game that achieved explosive results like The Stanley Parable,

but it would at least meet a competent standard.

With Penguin's promotional boost, The Parable of Illidan could conservatively earn over seven hundred thousand in its first month.

That figure was recognized by most media outlets and major influencers.

And what about Soul Knight?

Its development team?

It consisted of Wang Chuan alone!

What promotional resources did it have??

Only Huangtu Game Company, the small company Wang Chuan had founded himself.

Though it was called a company, industry insiders knew that in terms of foundation, it was no different from a tiny studio.

How could it possibly have any promotional reach??

On top of that, Soul Knight hadn't signed with any third-party platforms and was only launching on one official gaming platform.

But now that Soul Knight's data was out, everyone who had spoken so confidently before had been slapped in the face.

When they had first launched, The Parable of Illidan had shot straight to the top of the charts, while Soul Knight hadn't even made the rankings.

As time passed, Soul Knight entered the charts, but it ranked near the bottom, while The Parable of Illidan remained in first place.

Now, twenty-four hours had passed. Soul Knight had seized the top spot, while The Parable of Illidan was firmly pinned down in second.

What kind of godlike move was this??

And Soul Knight's rise was about more than merely topping the charts.

Even on the major gaming forums, players were posting more and more comments about Soul Knight.

The game's online buzz had reached unprecedented heights.

If earlier media coverage had focused on the conflict between Wang Chuan and Tian Boxun, the two developers,

then this time, it was players acting spontaneously, with the focus on discussing the game's content itself.

Because Soul Knight was a Roguelike game with randomized elements,

every playthrough felt like the first time, and every run brought something new.

As a result, every player who had played the game voluntarily recommended it to others.

And those who came through recommendations, after experiencing the game's various fun mechanics, also naturally became organic promoters.

They then recommended it to even more people, creating a repeating cycle.

In that familiar gaming circle, a group of people were once again discussing Soul Knight.

"Ugh, I died at the boss again. The later stages are way too hard~~~"

"It's not bad! As long as your movement is flexible enough, it's easy."

"By the way, which class do you think is more fun? I'm planning to switch classes!"

"Me? Rogue. Number one in the world!"

"Tch, what's so great about your Rogue? My Knight is number one in the world. Not only does it have a huge health bar, its defense is outstanding, and its attack power is strong too. It's practically invincible."

"You're all trash. Paladin is the best, okay? It's a character you can only play by spending money. Once you activate the skill, you're invincible—not even bullets can touch you."

"Enough, enough. No class can compare to a lucky emperor. When they enter the Wishing Pool, they really can pull miracles with a Single Pull. Unlike me, whose Ten-Pulls are all garbage I already have."

"What are you talking about? I just opened a Gacha Machine and got a bomb. I thought it was a weapon and happily ran over to pick it up. Then it fucking exploded! It actually exploded! I'm speechless~~~"

"What? No way, no way. There are actually people who still haven't pulled an orange weapon???"

"Shut up!!" n

The game had been online for a day now, and many players had posted on forums to share their experiences.

Among them, the two hottest topics were lucky emperors and unlucky chieftains.

And that was one of the defining features of Roguelike games.

What you got depended entirely on your luck and fate.

When lucky emperors played, it felt as though the entire world was helping them. If they used laser guns, every talent they got would be related to laser guns.

Tired of laser guns? No problem. Whatever they wanted, they would get.

As for orange weapons and red weapons? Their backpacks were already full, and they had to hesitate over what to throw away.

Unlucky chieftains, on the other hand, had an experience completely opposite to lucky emperors.

Getting things like bombs was perfectly normal for them.

Yet even so, players did not find it annoying.

Instead, their enthusiasm only grew stronger!!!

Of course, it wasn't because the players had any peculiar hobbies. It was because of Soul Knight's inherent qualities.

The game was fast-paced, and every run brought new content.

So what if they were unlucky chieftains this time? Next time, they would be lucky emperors.

And after getting to be a lucky emperor once, experiencing how it felt for the whole world to help them and for everything they did to go their way,

could they really bear to give it up?

End of Chapter
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