I Forged a Gaming Empire
Chapter 60

Game Development

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After confirming the goals of these two games and Huangtu Game Company's future direction,

Wang Chuan began creating the games. The first one he worked on was Sanguosha.

He worked very quickly, because the game's rules were fun yet not complicated!

The gameplay mechanics of Sanguosha from his previous life had already been thoroughly refined, so there was no need for him to put in much effort.

All he needed to do was recreate them.

However, Wang Chuan did not intend to release all of Sanguosha's content at once.

After all, there would still be updates later. If he finished everything now, what would he do in the future?

Besides, releasing everything at once would make the learning curve far too steep for players.

Such a high barrier to entry would not be conducive to spreading the game.

It was like the JAVA programming language. If there were already so many books to read just to get started, many people would probably give up.

Games worked the same way. No matter how high your game's quality was, no matter how fun it was, if the learning cost was too high—

players would stay away before they ever got to see how fun it was.

Therefore, the game's content could not all be thrown out at once. Richer content could be saved for later updates, allowing players to get acquainted with it little by little.

There had to be a gradual progression!

For example, hardcore games had player retention rates far lower than those of casual games.

Was it because they were not fun?

Of course not. There were plenty of players who liked such games.

Then why?

Nothing more than the learning cost being too high. Players simply could not understand how to play them.

So for the early version

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