Compared to Infinite Terror, Novice Adventurer's Adventure and Mercenary Legend were nowhere near as popular. The difference in game quality was simply enormous—there was no denying it.
Infinite Terror allowed players to become low-level adventurers and experience all manner of incredible adventures. Though these adventures were often rather terrifying, and the game had even earned the nickname "Game of the Brave," its sheer brilliance was undeniably beyond imagination—some veteran adventurers who had tried it once rated it as being at least eighty percent similar to real adventures. As for the missing twenty percent, ten percent was because its events were too bizarre; most real-life adventures were quite mundane and did not have so many strange and uncanny things. The other ten percent was because it was too dangerous, with far too high a death rate; real adventures simply were not that terrifying. If real adventures were also this strange and perilous, with such a high death rate, then adventuring truly would be an extremely high-risk profession, and no one in their right mind should want to do it.
From another angle, its name really was spot-on. The game was indeed immensely thrilling—and immensely terrifying.
The other two games were not nearly so exciting. Novice Adventurer's Adventure was a purely text-based game, mainly telling the story of someone who knew nothing whatsoever about adventuring: how they prepared to become an adventurer, and how they went through their first few adventures. For people with absolutely no adventuring experience who had never played the game, it was a fairly interesting introduction. For genuine novice adventurers, it was also a useful channel for supplementing essential knowledge. But once one had played it many times and become familiar with its contents, it became dull and flavorless.
Mercenary Legend, meanwhile, was far more interesting than Novice