On the Omnipotent God Forum, players were still heatedly discussing how to obtain divine abilities.
Yet no strategy-focused players had posted any detailed descriptions or methods for obtaining divine abilities. Just as everyone was growing disappointed, believing that such abilities could not be acquired, Don't Touch Me published a new strategy post.
And the contents of this post were related to divine abilities.
[I'm here. I spent a day looking through materials, then treated the Dark Assassin Three Scoundrels to a meal and got firsthand detailed information about divine abilities. I organized it last night, and now I'm posting it to explain things to everyone.]
Poster: Don't Touch Me
Content:
Before explaining how divine abilities are obtained, let me first give everyone a basic rundown of what divine abilities are.
The formation of divine abilities was extremely complex. The earliest divine abilities could also be classified as spells, but through continuous refinement and development, they eventually became special abilities imprinted upon the soul.
That explanation was too complicated, so let me give an example.
Take a simple spell like "Lightning Summoning." To cast it, one needed to trace the spell's trajectory. That was its most basic version. Then, some genius began trying to continuously improve the spell, shortening the time needed to trace its trajectory while increasing the power of Lightning Summoning.
After countless refinements, the ultimate form of "Lightning Summoning" would be to transform into an imprint. That imprint was a divine ability.
It might sound simple when I put it that way, but the actual process was extraordinarily complicated. While looking through materials in the Library, I discovered that many divine abilities had required the collective efforts of several generations before a spell could be transformed into a divine ability imprint.
Once a spell became an imprint, it