Game Development: Starting with Healing Players
Chapter 59

Outlast's Sales

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On livestreaming platforms, video platforms, and major player communities alike, Outlast's popularity continued to soar.

Even some media websites had begun releasing review scores for Outlast.

The media had unanimously given it scores around 8.5, while players had given it a combined score of around 9.1.

This was considered the lowest score among the three games Nebula Games had developed so far.

Of course, Magic Mirror was not included in that comparison.

But in terms of popularity, Outlast was completely different from the other two games.

Undertale had the distinction of opening up the Meta Game genre, so it could barely be called its founding ancestor.

Such massive popularity was only natural.

To the Moon, meanwhile, had garnered immense attention because of the Sci-Fi Conquest Game event.

Furthermore, Chen Xu's online verbal battles during the releases of those previous two games had also attracted countless eyes.

By comparison, setting those factors aside, Outlast actually had even greater discussion heat, and it was also the fastest-growing of the games.

Of course, Magic Mirror was still excluded, because gentlemen's fighting power was forever an unknown quantity.

But compared with Outlast's popularity—

Its sales had left quite a few game industry designers discussing it incessantly.

Only Chen Xu knew Outlast's actual sales figures, but third-party agencies had also conducted estimates.

According to figures released by third-party agencies, Outlast, which had been available for a week, had sold roughly 250,000 copies.

Looking at the sales numbers alone, that was already far from low.

Before Outlast, the highest weekly sales for a horror game had belonged to an old IP, with 120,000 copies sold in a week.

Of course, that game had been priced as high as 149 yuan.

It had also been supported by fans of the series and nostalgia.

But the key was

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