Unlike the holiday and summer release windows for movies, the game industry worked differently.
That was mainly because movie audiences had to go to theaters.
Games, whether PC games or VR games, only required players to have the necessary equipment.
The only thing to watch out for was VR games, since their costs were high.
And at present, equipment that offered a good VR experience, such as gaming pods, was still relatively uncommon among individual users.
They were more commonly found in experience stores, which were more or less like internet cafes.
So the gaming market was completely different from the so-called movie release windows.
That said, it was only less crazy compared to the film industry.
There was still plenty of competition.
Many game companies and designers paid close attention to this period.
After all, aside from teachers and students who had yet to enter the workforce, for ordinary players, this was the biggest holiday after National Day.
At the same time, most people's wallets were a little thicker than usual during the Lunar New Year.
Naturally, game companies had their eyes on that, and competition was fairly fierce.
Major game platforms offered discounts, online multiplayer games held events, and some companies and designers released new titles, including no shortage of major VR games.
For Chen Xu, there was definitely not enough time to develop a large-scale game over the next two months.
But he could not simply do nothing, either.
Although the team had no internal projects after finishing Outlast,
in reality, every department still had plenty of work to do.
There was no need to mention the platform side of things: all kinds of follow-up work, gathering outside information, and collecting feedback from the platform's players and users.
Though the number of users was small, they still