Game Development: Starting with Healing Players
Chapter 63

Easy Game Development

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The game's art style and requirements for character designs.

The game's core gameplay, as well as the grasp of player psychology through numerical balancing.

The design of maps for different scenarios, along with expandable Workshop gameplay.

This game's experimental role in promoting the platform.

Chen Xu did not break down all of this in full detail, merely giving everyone a general overview.

After all, this was only a concept draft. The real details would have to wait for subsequent development.

Besides, everyone present—from music, level design, balancing, and art to marketing, Macro Play, and the platform team—would need to participate, so going into too much detail would be counterproductive.

"Does anyone have any questions?" Chen Xu asked, looking at the group.

Ruan Ningxue and Yang Xin shook their heads.

Their side handled art and story design.

Judging from the design concept draft, the story for this game was basically just an embellishment, with not much work to be done.

As for the art, the Concept Art was already complete. The exact cartoon style they would use had essentially been decided.

They only needed to finalize the details afterward.

The others also mostly shook their heads, indicating they had nothing to add.

In truth, everyone present was quite surprised.

Although it was only a concept design draft, it had already built the entire framework of the game.

All that remained was to develop it according to this blueprint.

As for how it would turn out, they would have to wait until the DEMO was complete to judge.

After all, it was difficult to determine whether a game was good just by looking at its design concept draft. No matter how good the draft was, it was still only theory.

There were basically no issues on the development team's side, but Zhang

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