Game Development: Starting with Healing Players
Chapter 672

Players Get Excited (Request Subscriptions and Monthly Tickets)

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It was not just Zhang Yi. Online, the first batch of players who had cleared the game, like him, had already exploded into an uproar.

Everyone had been stunned by that incredible twist ending.

Countless players discussed the contents of BioShock Infinite.

"Holy shit, my mind went completely blank. When the ending appeared, it was full of surprises, yet it also made perfect sense."

"It was absolutely mind-blowing. The game had hinted at it countless times, but when the truth was finally revealed, my scalp still went numb."

"Do you remember that underwater city Elizabeth took Booker to? It didn't feel like a background texture. Do you think it might be a setting for the next game?"

"Only CEO Chen would know that. But I'm going to play through it again now. I feel like there are still things I haven't collected, and I haven't fully understood Columbia's history and structure either."

"Count me in for another run. Elizabeth is simply the perfect NPC companion!"

"That's right. My favorite NPC companions used to be Ghost and Captain Price from Call of Duty: Modern Warfare, but now I have to say it's Elizabeth!"

The full story playthrough of BioShock Infinite took around fifteen hours.

Although it was a linear game,

players could still explore Sky City Columbia and collect all kinds of things.

Combined with its combat system, which allowed for different build combinations, the actual completion time would only be longer.

For Zhang Yi, this journey through BioShock Infinite had been deeply moving.

Like most Threaded Games, which needed to provide players with a more immersive experience, they were usually presented in a chapter-based format.

The most obvious aspect was the transition between different map settings, giving players the feeling of watching a television series.

For example, in The Last

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