Game Development: Starting with Healing Players
Chapter 682

Compromise? Not a Chance! (Request Subscriptions and Monthly Tickets)

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Looking at the combat system design before them, everyone in the conference room was somewhat stunned.

Qin Yi, Meng Zuo, Yang Xin, Ruan Ningxue, and the other veterans exchanged glances.

They saw it. They really saw it!

This ninja and samurai setting, this sword-fighting film style, this Cherry Dragon and Undying power—none of that was important at all!

The truly important key element was that this was a goddamn authentic Souls-like game!

Thinking back to what Chen Xu had said at the start of the meeting, everyone was speechless.

"CEO Chen, following the BioShock series with Sekiro... we feel players might not be able to take it," Meng Zuo said, unable to hold himself back.

Chen Xu smiled. "How could that be? Haven't you noticed that this game is vastly different from previous Souls-like games? In past Souls-like games, players only had one life. But in Sekiro, they have two. After dying, they can revive once with half their health."

What nonsense!

Yang Xin, Ruan Ningxue, and the others were all speechless.

"Don't look at me like that, everyone. You don't need to worry about the difficulty. I'll adjust it as appropriate later," Chen Xu said as he looked at them.

If the difficulty was too high, he would lower it. Of course, if it failed to meet Chen Xu's expectations, then it would certainly need to be raised.

After all, so many years had passed. Since they were once again bringing players a Soulslike game, they could not disappoint them.

"Also, let me tell you about the map. Sekiro's map will differ somewhat from the previous games. Once I'm done explaining, you'll understand why I said the difficulty would seem relatively low," Chen Xu continued with a smile.

Dark Souls and Bloodborne were also famous for their Level Design.

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