Game Development: Starting with Healing Players
Chapter 684

CEO Chen's Full Malice (Request Subscriptions and Monthly Tickets)

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The two BioShock games had brought the artistically rich cities in the sky and beneath the sea.

They had also stirred up quite a few indie game designers.

A string of games packed with Character Death Plot had thoroughly tormented many players.

Under such circumstances, Nebula Games, being the biggest tree in the wind, naturally became the prime target.

Many players were discussing it online.

Damn, who started this trend of tragic games? I cleared three games in a row—one killed the heroine, one killed the hero, and one killed both the hero and heroine!

+1. These heartbreaking games seem to have become especially common lately! And some of them are freaking pretty good. You get immersed in them, only for the ending to hurt even more.

Heh, who started this trend? Think about all those tragic storylines in World of Warcraft, and BioShock, which just launched not long ago. Who do you think started it?

Honestly, I don't think CEO Chen should take the blame for this one. He's a repeat offender, after all—he stabs us a couple of times every year. This doesn't warrant the death penalty; life imprisonment at most.

Not convincing at all! This trend came after BioShock. So whose fault do you think it is?

But these are all small and mid-sized studios and indie developers. Logically speaking, the development timelines don't really line up, do they?

Oh, what are you all arguing about? CEO Chen is the Character Killer, that's beyond doubt. You can never go wrong dumping the blame on CEO Chen!

Exactly!

Many players joked about it, and Nebula Games and Chen Xu's names once again made it onto the trending charts.

Inside Nebula Games, Chen Xu merely smiled faintly as he looked at the players' discussions online.

In the past,

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