Game Development: Starting with Healing Players
Chapter 701

Severing Immortality (Request Subscriptions and Monthly Tickets)

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The malice of the maps, the malice of the mobs, and the still-difficult Boss Battles had all given players a real beating.

Especially as the story progressed and new areas unlocked, players realized that Genichiro Ashina had truly only been an introductory teacher.

Why was Ashina doomed to fall once the Blademaster Isshin Ashina fell ill?

Because the world outside was simply far too dangerous!

Not to mention the Seven Ashina Samurai and Headless lurking underwater and in tunnels.

Even the ordinary mobs alone were enough to make players suffer.

The weapon masters in Senpou Temple truly embodied the saying that even the janitor monk was Boss-level.

The Dual Blades white apes, Purple-Clad Ninja Lone Shadows, and enormous Taro Soldiers might not have been true major bosses, but on a first encounter, they basically all made players suffer badly.

Then there were the various maps that left players completely disoriented.

Getting lost was an indispensable part of the Souls-like game experience.

Players got lost in Fortress of Farron in Dark Souls, wandered aimlessly through Blighttown in the prequel, and then had Forbidden Woods leave them dumbfounded in Bloodborne.

And Sekiro: Shadows Die Twice was no exception.

The map players unanimously considered the most disgusting was the Hidden Forest.

Its winding terrain, combined with a forest thick with miasma, could absolutely keep players circling around inside for half an hour or even an hour.

They also had to face attacks from illusions and Headless. It was malicious beyond belief.

As for maps where players would not get lost, they were no better.

Especially after players gathered the essential items—the Immortal Blade, the Water Lily, and the stone—and headed to Fountainhead Palace.

Only then did the game's malice truly begin to reveal itself.

Because here, players discovered that any ordinary mob was

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