Players who had been eagerly awaiting Sekiro's Despair Mode lost all interest after experiencing the Twin Champions difficulty in New Game Plus.
The requirements for New Game Plus had simply been raised far too much.
If they did not return the charm, New Game Plus itself was not actually all that difficult.
With the attack power carried over from the first playthrough, and familiarity with enemy patterns and boss attacks, they could even start steamrolling everything.
But the key was that unlocking Despair Mode required clearing Twin Champions difficulty, and that left countless players utterly dumbfounded.
There was no need to mention anything else. Just imperfect deflects—where ordinary blocks cost health—
were enough to make plenty of players suffer.
And that was only after returning the charm. Many players did not even dare imagine how terrifying things would become after ringing the bell.
Players who had cleared their first playthrough and thought themselves powerful soon discovered, upon taking on New Game Plus at high difficulty, that aside from knowing enemy and boss moves, they still had to endure every bit of suffering.
Perfect deflects were especially brutal. Against bosses with rapid attacks, if they still relied on spam-deflecting while their health bar was not full, death was their only outcome.
Of course, some players had their masochistic instincts awakened instead. Rather than backing down in the face of difficulty, they charged right into it.
After all, wasn't the greatest appeal of Soulslike games breaking through one's limits amid suffering?
On top of that, Sekiro's blade-clashing combat system was incredibly satisfying, making many players find it thrilling instead.
They had not been abused only once or twice before. Under such circumstances, some highly skilled players used the Prosthetic Arm and paired it with skills to produce dazzling effects straight out of