Game Development: Starting with Healing Players
Chapter 723

How CEO Chen Really Knew How to Have Fun! (Request Subscriptions and Monthly Tickets)

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While "DOTA" was undergoing its non-wipe open beta, no one on Nebula Games' team was idle.

Ismael and the others who had jumped ship from Atari and FOW were now planning out the relevant data for DOTA's project team.

Meanwhile, the entire team was continuously collecting player data and all kinds of feedback.

Many players who had tried "DOTA" were discussing this seemingly unconventional game online.

"This kind of 5v5 competition actually seems pretty interesting!"

"It isn't much like the RPG maps I played before. It feels very competitive."

"Anyway, it feels much easier to control than "Warcraft." I had a hard time even playing the "Warcraft" campaign before. All I could do was box up my units and A-click forward. Now I only have to control one hero, which is so convenient."

"Cough, cough. Check out heroes like Invoker Karl, Broodmother, Meepo, and Pandaren Brewmaster. They're still nightmares for players with clumsy hands!"

"What nightmare? There are so many heroes. Why do I have to play those ones?"

"I strongly recommend beginners play Shadow Fiend Nessaj and Dwarf Sniper. Both heroes are simple and brutal, especially Dwarf Sniper. His attack range is so long, and it feels amazing to steal kills with his ultimate!"

"While it's okay to play, its depth is way too shallow compared to "Warcraft." It feels like a game focused mainly on entertainment."

"Indeed, it feels like it's missing a little something in terms of competitiveness."

"No, isn't it too early to say it isn't competitive? Or are you all new fans? Have you forgotten that when "Warcraft" first came out, people also questioned the balance between races?"

"Exactly. I don't think "DOTA" is such a simple game, especially with its different roles, along with settings like Smoke of Deceit, Town Portal Scrolls, Sentry Wards,

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