Game Development: Starting with Healing Players
Chapter 728

Getting on Track (Request Subscriptions and Monthly Tickets)

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Of course, Song Ren was not the only one feeling despair.

Wang Han and Zhang Yi beside him, along with the Pudge and Techies on the top lane, were all pretty desperate too.

They had known beforehand that these AI opponents were part of a challenge event, much like Despair Mode in Sekiro: Shadows Die Twice and Prepare to Die Mode in Dark Souls.

This DOTA AI event was also on a despair-inducing, prepare-to-die level.

But they had never expected them to be this strong. All sorts of tiny laning details, such as aggro mechanics and pulling neutral creeps from the side camps to clear waves, kept the entire creep wave hovering near the Dire tower.

At the same time, their robotic last-hitting completely crushed them.

Their skill combos were equally impeccable.

And if that had been all, it would have been fine. But through the AI opponents' performance, they saw countless incredibly powerful details.

Song Ren's Sven in mid was in a miserable state, level 7 against level 11. The only difference was that, after being killed by Shadow Fiend once more, he no longer dared to fight him head-on.

He had also bought a 550-gold Cloak of Magic Resistance. Since Shadow Fiend had no disables or slowing skills, as long as he played cowardly enough, it was still unrealistic for the enemy to kill him.

There was another point as well: the AI opponents were not especially aggressive toward towers.

In a real match against players, Shadow Fiend could have teamed up with a siege creep and taken down the tower much earlier.

But this was, after all, an AI mode meant to challenge players. Therefore, the settings prevented AI opponents from actively pushing towers or diving towers to kill players before fifteen minutes.

So although they were

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