Zhang Yi stared at the final image on the screen in astonishment, completely stunned.
As for protagonists in Nebula Games titles dying, Zhang Yi had long since grown used to it.
If a few protagonists or major characters did not die in the games Nebula Games developed each year, he would wonder whether something was wrong with CEO Chen.
Arthur Morgan, Soap, Roach, Ghost, and in recent years, Ethan, Ezio, Elizabeth...
Those were all bloody examples, so if Kratos had simply died outright, Zhang Yi would not have found it particularly surprising.
Besides, given Kratos's utterly insane nature, his eventual destruction had always seemed inevitable.
Yet this final shot clearly implied that Kratos had not died.
That naturally delighted Zhang Yi, but it also left him a little puzzled.
The reason he was delighted was that, at first, Zhang Yi could hardly be said to like Kratos, this mad character.
After all, judging by everything Kratos had done from the beginning, he was a thorough villain.
But as the plot progressed and Zhang Yi learned about the life the gods had toyed with, he began to feel somewhat sorry for this mad character.
It could be said that Kratos, the craziest character in gaming history, existed only because of what the Olympian Gods had done.
Compared to Kratos, those lofty Olympian Gods were obviously far more hateful.
And since players controlled Kratos as the protagonist, they naturally stepped into the perspective of a victim and unconsciously developed some fondness for him.
It had to be said that by the end, God of War really left players feeling oppressed.
Because in the third game, Kratos truly seemed to have lost his humanity and become a machine of revenge, until he finally killed himself and returned the power of hope to mankind.