As the game's story progressed, Zhang Yi quickly noticed how this installment differed in gameplay.
It leaned more toward an action RPG like The Witcher: Wild Hunt, placing greater emphasis on cinematic presentation.
The interactions between Kratos and Atreus especially left Zhang Yi deeply moved.
After searching for a while, Atreus and Kratos found the deer that had fled in fright earlier.
Kratos handed the bow back to Atreus and told him to try again.
This time, Atreus did not recklessly draw and fire as he had before. Instead, he carefully approached the prey before taking aim.
The arrow struck the deer, drawing a cry of pain. The prey collapsed, but it did not die immediately.
Looking at the deer on the ground, Atreus followed Kratos's instructions and took his mother's keepsake, a dagger, from his pocket, intending to kill it.
But as he watched the deer twitching on the ground, Atreus could not bring himself to strike. Lost and helpless, he looked toward Kratos.
No. You have to see it through. Kratos gently shook his head.
Atreus looked back at the deer on the ground. After trying for a long time, he still could not bring himself to do it.
I can't...
Kratos said nothing. He merely stepped forward, gently took Atreus's hand, and guided him hand over hand as he drove the dagger into the deer's neck.
Blood slowly flowed from the wound in the deer's neck. Atreus looked bewildered and at a loss, staring blankly as the prey gradually lost its life.
Standing behind him, Kratos looked at Atreus. He wanted to reach out and pat Atreus on the shoulder, or perhaps the head.
But just as his hand extended, he pulled it back.
This scene deeply moved Zhang Yi.
There was none of the brutal, exhilarating