Game Development: Starting with Healing Players
Chapter 750

On the Subject of Screwing Over Players, CEO Chen Had the Most Say!

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The rich content of New God of War became the main topic of discussion among players.

Beyond the main storyline and gameplay, the game offered even more exploration and challenges across its various realms.

The Valkyries, especially the final Valkyrie Queen, practically transformed New God of War into an ultra-difficult hardcore game. Even after lowering the difficulty, most players still found it incredibly challenging.

The endgame Zeus Set obtained by defeating the Valkyrie Queen also became a goal many players strived toward.

By that point, most players had already completed the main story.

Yet the action RPG nature of New God of War still gave many players the motivation to keep grinding.

As the strongest set in the game, many players dreamed of putting Kratos in the Zeus Set and turning him into a true God of War.

After all, Kratos's performance throughout the game had spawned countless memes.

The main reason was that there had been no comparison before. During the earlier Greek journey, the game was actually even harder than New God of War in some areas.

But back then, there had been no useful son like Atreus for comparison.

Combined with the story and the actual gameplay experience, the contrast became obvious.

Kratos's image as the God of War was suddenly transferred onto his son, Atreus.

Beyond that was the game's story. The reason most players focused on the Norse content was mainly because of the shift in style.

Although the earlier Greek trilogy had also been outstanding, presenting players with a character who could be called one of the manliest figures in gaming history.

It pushed violent aesthetics to the extreme, while its worldbuilding and setting were equally grand.

The Olympian Gods fell into darkness, and Kratos, having become the God of War, tore straight through

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