Game Development: Starting with Healing Players
Chapter 753

Two Dollars! Is It Really Worth It for Two Dollars!?

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There were no high-energy scares, but it was actually more frightening than seeing ghosts.

Especially with the game's scene design, Song Ren felt completely immersed.

Back then, Nebula Games had scared countless players senseless with the endless corridor in a DEMO, and that had only been the regular PC version.

That had led many later horror games to use this kind of cramped-space design.

If you called it scary, this tactic had actually been used many times before.

But if you said it was not scary, Song Ren practically wanted to die right now.

It felt like being trapped in a Ghostly Wall. As he walked through the deserted alleyways of the town, the lighting in his view gradually changed color. Every step echoed in his ears, along with the protagonist's breathing, making his scalp crawl.

Fortunately, Song Ren did not have to suffer for long, because he soon discovered that the wooden door to a room called Lantern Pavilion had opened ahead of him.

Song Ren carefully walked inside, then silently swallowed.

Because the room called Lantern Pavilion was actually a funeral hall filled with burial offerings.

The lifelike Paper Figurines, gold Yuanbao, and coffins gave Song Ren goosebumps.

He did not know whether it was just his imagination, but Song Ren felt as though those wide-eyed Paper Figurines were staring straight at him.

"Don't panic... it's all fake. I've played so many horror games. How could I be scared of something this minor?" Song Ren comforted himself inwardly, but he quickly found a clue in the funeral hall.

Most of the items in the different scenes could be interacted with.

Such as the Paper Figurines and coffins.

Some were meant to create an atmosphere of fear, while the remaining ones were crucial items.

On the altar table, Song

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